Mr.doob
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4912f59cc6
Compiled new build.
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14 years ago |
alteredq
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e151ff394b
Added Ribbon object.
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14 years ago |
alteredq
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313ce3ed94
More refactoring and optimizations.
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14 years ago |
alteredq
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2ecbe2dec2
A lot of bugfixing and refactoring.
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14 years ago |
alteredq
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afbace2801
Cleaning up to make it pass through Closure compiler.
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14 years ago |
alteredq
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cf37a8cc43
First integration step: something appeared on the screen ;)
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14 years ago |
alteredq
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df513e044c
Transplanted simple hierarchy system from WebGLRenderer2 into WebGLRenderer.
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14 years ago |
alteredq
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04cae71659
Refactored render pass madness in WebGLRenderer to something a bit more sane.
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14 years ago |
alteredq
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a9af9481e5
Added vertex colors to ASCII model loader and to Blender exporter (plus corresponding example).
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14 years ago |
alteredq
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be527d9f81
More optimizations of WebGLRenderer.
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14 years ago |
alteredq
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56fcd26ef3
Small optimizations: skipped flattening in 3x3 matrix inversion and uploading camera position uniform only for materials where it's used.
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14 years ago |
alteredq
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eced0ca840
Small performance optimizations in WebGLRenderer: skipping few more typed arrays setters.
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14 years ago |
alteredq
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ff0c7f1b84
Changed lines to use drawArrays instead of drawElements.
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14 years ago |
alteredq
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fe2e9759b6
Refactored WebGLRenderer to be able to handle MeshShaderMaterial also for Lines and ParticleSystems.
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14 years ago |
alteredq
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082da28c8e
Renamed THREE.Supports to THREE.Detector, moved it to extras. Also cleaned up example title tags.
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14 years ago |
alteredq
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29cf97eee7
Added centralized message for non-WebGL-compatible browser to majority of examples.
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14 years ago |
alteredq
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8e2f8c8b13
Fixed broken WebGL support detection.
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14 years ago |
alteredq
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27ee81d4a1
Changed particles to use drawArrays instead of drawElements.
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14 years ago |
alteredq
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078b0977ae
Few dirty performance optimizations.
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14 years ago |
alteredq
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fe70e245dd
Reused frustum culling from WebGLRenderer2 in WebGLRenderer.
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14 years ago |
alteredq
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abfa966fb9
Synced with mrdoob's branch.
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14 years ago |
alteredq
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119f363f24
Fixed simple ugly bug causing line buffers to be always updated.
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14 years ago |
Mr.doob
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aaa0b59660
Fixed CanvasRenderer texturePath method (checking if det == 0).
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14 years ago |
alteredq
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9a9ed7cc85
Fixed lights removal not being reflected in WebGLRenderer.
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14 years ago |
alteredq
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e8497d205b
Simplified shaders building.
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14 years ago |
alteredq
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ad51a48fcd
Added "depth_test" parameter to materials.
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14 years ago |
alteredq
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fe6d492573
Added vertex colors to WebGL lines plus corresponding example.
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14 years ago |
alteredq
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3e58a51fc9
Changed environment map mixing fragment shader snippet to preserve total material opacity.
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14 years ago |
alteredq
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642939fb79
Added transparent render pass for immediate simulator objects in WebGLRenderer.
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14 years ago |
alteredq
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b3ea0d5fcd
Changed a bit clear color API.
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14 years ago |