Commit History

Author SHA1 Message Date
  Mr.doob 4912f59cc6 Compiled new build. 14 years ago
  alteredq e151ff394b Added Ribbon object. 14 years ago
  alteredq 313ce3ed94 More refactoring and optimizations. 14 years ago
  alteredq 2ecbe2dec2 A lot of bugfixing and refactoring. 14 years ago
  alteredq afbace2801 Cleaning up to make it pass through Closure compiler. 14 years ago
  alteredq cf37a8cc43 First integration step: something appeared on the screen ;) 14 years ago
  alteredq df513e044c Transplanted simple hierarchy system from WebGLRenderer2 into WebGLRenderer. 14 years ago
  alteredq 04cae71659 Refactored render pass madness in WebGLRenderer to something a bit more sane. 14 years ago
  alteredq a9af9481e5 Added vertex colors to ASCII model loader and to Blender exporter (plus corresponding example). 14 years ago
  alteredq be527d9f81 More optimizations of WebGLRenderer. 14 years ago
  alteredq 56fcd26ef3 Small optimizations: skipped flattening in 3x3 matrix inversion and uploading camera position uniform only for materials where it's used. 14 years ago
  alteredq eced0ca840 Small performance optimizations in WebGLRenderer: skipping few more typed arrays setters. 14 years ago
  alteredq ff0c7f1b84 Changed lines to use drawArrays instead of drawElements. 14 years ago
  alteredq fe2e9759b6 Refactored WebGLRenderer to be able to handle MeshShaderMaterial also for Lines and ParticleSystems. 14 years ago
  alteredq 082da28c8e Renamed THREE.Supports to THREE.Detector, moved it to extras. Also cleaned up example title tags. 14 years ago
  alteredq 29cf97eee7 Added centralized message for non-WebGL-compatible browser to majority of examples. 14 years ago
  alteredq 8e2f8c8b13 Fixed broken WebGL support detection. 14 years ago
  alteredq 27ee81d4a1 Changed particles to use drawArrays instead of drawElements. 14 years ago
  alteredq 078b0977ae Few dirty performance optimizations. 14 years ago
  alteredq fe70e245dd Reused frustum culling from WebGLRenderer2 in WebGLRenderer. 14 years ago
  alteredq abfa966fb9 Synced with mrdoob's branch. 14 years ago
  alteredq 119f363f24 Fixed simple ugly bug causing line buffers to be always updated. 14 years ago
  Mr.doob aaa0b59660 Fixed CanvasRenderer texturePath method (checking if det == 0). 14 years ago
  alteredq 9a9ed7cc85 Fixed lights removal not being reflected in WebGLRenderer. 14 years ago
  alteredq e8497d205b Simplified shaders building. 14 years ago
  alteredq ad51a48fcd Added "depth_test" parameter to materials. 14 years ago
  alteredq fe6d492573 Added vertex colors to WebGL lines plus corresponding example. 14 years ago
  alteredq 3e58a51fc9 Changed environment map mixing fragment shader snippet to preserve total material opacity. 14 years ago
  alteredq 642939fb79 Added transparent render pass for immediate simulator objects in WebGLRenderer. 14 years ago
  alteredq b3ea0d5fcd Changed a bit clear color API. 14 years ago