Commit History

Author SHA1 Message Date
  alteredq b5ac3abbb6 Fixed tangents generation for quads. 14 years ago
  alteredq 46041d3650 Removed vertex lighting from normal mapping shader. 14 years ago
  alteredq 1722242ee1 Added cloning of uniforms for MeshShaderMaterial & co. 14 years ago
  alteredq fb7788f0c6 Resurrected exponential fog as FogExp2. 14 years ago
  alteredq 6e91de5d8a Added diffuse map to normal map shader. Changed Lee Perry-Smith demo to use normal map shader. 14 years ago
  Mr.doob 03c5f0f859 Improving fog effect :) 14 years ago
  alteredq 91b9539e02 Synced with mrdoob's branch. 14 years ago
  alteredq 255c042b1e Added clear color parameter to WebGLRenderer constructor, also added setClearColor API call. 14 years ago
  Mr.doob b086c2c5af That demo wasn't supposed to go in... 14 years ago
  Mr.doob 3993d3d576 Added Lee Perry-Smith Normal-notyet-Map demo. 14 years ago
  Mr.doob 93fa1df174 Added Lee Perry-Smith Normal-notyet-Map demo. 14 years ago
  Mr.doob e46346c9ba Cleaned up CanvasRenderer/MeshDepthMaterial code. 14 years ago
  Mr.doob 0c3e69ccda WebGLRenderer2: Added env_map (SphericalReflectionMapping). 14 years ago
  Mr.doob fbf26158fb `Fog( color, density )` → `Fog( color, near, far )` 14 years ago
  Mr.doob bffdc03cf1 `*.material`→ `*.materials` 14 years ago
  Mr.doob 309fffe98f Added fog parameter (boolean, true by default) to common materials. 14 years ago
  Mr.doob e89a1de8c2 Merge remote branch 'alteredq/master' 14 years ago
  Mr.doob f2b21b5bf1 WebGLRenderer2: Added antialias parameter to constructor. Removed `if` from shader, using `fog *` instead. 14 years ago
  alteredq 323228ac72 Added antialiasing parameter to WebGLRenderer constructor. 14 years ago
  Mr.doob 93d5529872 Added Terrain + Fog demo. 14 years ago
  Mr.doob b7c78635cf Added Fog to WebGLRenderer2. 14 years ago
  Mr.doob c39eca33ee Projector::projectScene now does a first pass through Projector::projectObject (which does frustum culling and object sorting). 14 years ago
  alteredq 2c1e6a1368 Forgot to remove hardcoded fog color in shader. 14 years ago
  alteredq 76a56f2f5c First attempt at fog ;) 14 years ago
  Mr.doob ffd0b40c4f Merge remote branch 'alteredq/master' 14 years ago
  Mr.doob 02f81a26f4 Merging with alteredq's branch. 14 years ago
  Mr.doob 17c1349d55 Starting to prepare stuff for adding Fog. Having Fog.js inside /scenes doesn't sound right, but I guess it can be there for now... 14 years ago
  alteredq f02a5582f6 Moved normal and depth materials out of ubershader. 14 years ago
  Mr.doob 1d8fae82eb Added MeshDepthMaterial to WebGLRenderer2. 14 years ago
  Mr.doob 5e2c480b89 Implemented Frustum checking to `Projector::projectObjects` (thanks errynp) 14 years ago