alteredq
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b838b38f47
Moved doubleSided / flipSided properties from Object3D into Material.
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13 years ago |
Mr.doob
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902c47a17c
Renamed objectMatrix to modelMatrix for consistency.
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13 years ago |
alteredq
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7e0ca4015f
Added "faceVertices" binding also for Vector4 attributes.
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13 years ago |
alteredq
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b6aa48e16e
Added new custom attribute binding type - "faceVertices".
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13 years ago |
alteredq
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b1e6a858b2
Another fix for anisotropic filtering troubles on Linux.
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13 years ago |
alteredq
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c078ef182d
Added fix for troubles with setting anisotropy for float textures on Linux.
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13 years ago |
alteredq
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9cc7b75a89
Merge remote-tracking branch 'remotes/mrdoob/dev' into unflip
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13 years ago |
alteredq
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38f3ac1395
Fixed broken material pre-initialization without object argument.
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13 years ago |
Mr.doob
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72cbc5ea46
WebGLRenderer: Maybe it's better to use setViewport without arguments for resetting.
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13 years ago |
Mr.doob
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bda7b63a6c
Merge remote-tracking branch 'michaud/patch-1' into dev
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13 years ago |
alteredq
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19c228dafb
Added support for standard derivates.
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13 years ago |
alteredq
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9a82495f1b
Added support for anisotropic texture filtering and corresponding example.
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13 years ago |
alteredq
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ea4b13aed2
Added "iv" uniform type for passing integer arrays interpreted as ivec3.
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13 years ago |
alteredq
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4eedc69fa7
Added "iv1" uniform type for passing integer arrays.
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13 years ago |
alteredq
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230d39e4d0
Made it possible to enforce use of uniforms instead of float texture for bones.
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13 years ago |
alteredq
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c5d85fe632
Use smaller bone texture size for models with smaller skeletons.
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13 years ago |
alteredq
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1ec72fa678
Cleaned up skinning, made fallback to use uniforms if float vertex textures are not available.
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13 years ago |
alteredq
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e9dad06e4c
First rough version of skinning via float vertex textures.
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13 years ago |
alteredq
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bf274b09f9
Added GPU-specific warning when trying to use too many bones.
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13 years ago |
michaud
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eea4cc6cc7
simple reset cause you don't want to poke in the internals
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13 years ago |
alteredq
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ad7f49ebd7
Fixed bug in skinning uniforms setting.
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13 years ago |
alteredq
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bb66b3fbd9
Refactored GL extension initialization in WebGLRenderer.
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13 years ago |
alteredq
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a2ca7ab989
Added computeTangents to BufferGeometry.
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13 years ago |
alteredq
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01c31ae972
Big refactoring of BufferGeometry and CTMLoader: moved GL buffers initialization from loader into renderer, no more GL context dependency in loader.
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13 years ago |
alteredq
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34a42e2632
Fixed BufferGeometry sharing for large multi-chunk geometries.
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13 years ago |
alteredq
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c33d345415
Merged branch 'dev' into unflip
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13 years ago |
alteredq
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098d3edab8
Added dynamic updating of BufferGeometry. Added BufferGeometry.applyMatrix. Added Matrix4.multiplyVector3Array.
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13 years ago |
asg-3d
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a893ef18b3
Missing letter "n": tangetsNeedUpdate to tangentsNeedUpdate
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13 years ago |
alteredq
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fb81d8f97b
Made image flipping controllable by Texture.flipY flag.
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13 years ago |
Mr.doob
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54bea419e2
Fixing the U business, day 1.
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13 years ago |