Commit History

Author SHA1 Message Date
  alteredq b838b38f47 Moved doubleSided / flipSided properties from Object3D into Material. 13 years ago
  Mr.doob 902c47a17c Renamed objectMatrix to modelMatrix for consistency. 13 years ago
  alteredq 7e0ca4015f Added "faceVertices" binding also for Vector4 attributes. 13 years ago
  alteredq b6aa48e16e Added new custom attribute binding type - "faceVertices". 13 years ago
  alteredq b1e6a858b2 Another fix for anisotropic filtering troubles on Linux. 13 years ago
  alteredq c078ef182d Added fix for troubles with setting anisotropy for float textures on Linux. 13 years ago
  alteredq 9cc7b75a89 Merge remote-tracking branch 'remotes/mrdoob/dev' into unflip 13 years ago
  alteredq 38f3ac1395 Fixed broken material pre-initialization without object argument. 13 years ago
  Mr.doob 72cbc5ea46 WebGLRenderer: Maybe it's better to use setViewport without arguments for resetting. 13 years ago
  Mr.doob bda7b63a6c Merge remote-tracking branch 'michaud/patch-1' into dev 13 years ago
  alteredq 19c228dafb Added support for standard derivates. 13 years ago
  alteredq 9a82495f1b Added support for anisotropic texture filtering and corresponding example. 13 years ago
  alteredq ea4b13aed2 Added "iv" uniform type for passing integer arrays interpreted as ivec3. 13 years ago
  alteredq 4eedc69fa7 Added "iv1" uniform type for passing integer arrays. 13 years ago
  alteredq 230d39e4d0 Made it possible to enforce use of uniforms instead of float texture for bones. 13 years ago
  alteredq c5d85fe632 Use smaller bone texture size for models with smaller skeletons. 13 years ago
  alteredq 1ec72fa678 Cleaned up skinning, made fallback to use uniforms if float vertex textures are not available. 13 years ago
  alteredq e9dad06e4c First rough version of skinning via float vertex textures. 13 years ago
  alteredq bf274b09f9 Added GPU-specific warning when trying to use too many bones. 13 years ago
  michaud eea4cc6cc7 simple reset cause you don't want to poke in the internals 13 years ago
  alteredq ad7f49ebd7 Fixed bug in skinning uniforms setting. 13 years ago
  alteredq bb66b3fbd9 Refactored GL extension initialization in WebGLRenderer. 13 years ago
  alteredq a2ca7ab989 Added computeTangents to BufferGeometry. 13 years ago
  alteredq 01c31ae972 Big refactoring of BufferGeometry and CTMLoader: moved GL buffers initialization from loader into renderer, no more GL context dependency in loader. 13 years ago
  alteredq 34a42e2632 Fixed BufferGeometry sharing for large multi-chunk geometries. 13 years ago
  alteredq c33d345415 Merged branch 'dev' into unflip 13 years ago
  alteredq 098d3edab8 Added dynamic updating of BufferGeometry. Added BufferGeometry.applyMatrix. Added Matrix4.multiplyVector3Array. 13 years ago
  asg-3d a893ef18b3 Missing letter "n": tangetsNeedUpdate to tangentsNeedUpdate 13 years ago
  alteredq fb81d8f97b Made image flipping controllable by Texture.flipY flag. 13 years ago
  Mr.doob 54bea419e2 Fixing the U business, day 1. 13 years ago