Commit History

Autor SHA1 Mensaxe Data
  alteredq 5192428f25 Added Loader class providing both asynchronous JS and web worker based loading of models. %!s(int64=15) %!d(string=hai) anos
  alteredq 88c5d3e571 Forgot to build one-file version and to bump up version number. %!s(int64=15) %!d(string=hai) anos
  alteredq 1fae823482 Quick and dirty fix for OBJ converter demo: don't do backface culling to get back floor mesh that disappeared (turning it upside down gets ugly lighting). %!s(int64=15) %!d(string=hai) anos
  alteredq b150a74755 Synced with mrdoob's branch. %!s(int64=15) %!d(string=hai) anos
  alteredq 1c35d90fd7 Added handling of multiple lights to WebGLRenderer. %!s(int64=15) %!d(string=hai) anos
  Mr.doob c0d14df4a8 * Fixed examples that were still using scene.add() %!s(int64=15) %!d(string=hai) anos
  Mr.doob 1b1fb7affe * Code clean up (yuicompressor doesn't throw a single warning :D) and some reformating %!s(int64=15) %!d(string=hai) anos
  alteredq 79ab4bf2e6 Merged with mrdoob's branch. Got WebGLRenderer working again :) %!s(int64=15) %!d(string=hai) anos
  alteredq b6904f3d72 Added Blinn-Phong material for WebGLRenderer. %!s(int64=15) %!d(string=hai) anos
  Mr.doob 7464f5ff97 * MeshBitmapUVMappingMaterial -> MeshBitmapMaterial. Second param is mode, which is THREE.MeshBitmapMaterialMode.UVMAPPING by default. %!s(int64=15) %!d(string=hai) anos
  alteredq 1de8e6fd2a Disabled point light, now that it works also in WebGL, not to have red people :). %!s(int64=15) %!d(string=hai) anos
  alteredq dde831bf6f Extended CanvasRenderer to be able to handle decals (MeshBitmapUVMappingMaterials as secondary materials). %!s(int64=15) %!d(string=hai) anos
  alteredq 396d8d1cec Added male model to OBJ converter example. %!s(int64=15) %!d(string=hai) anos
  unknown 60c2354424 Added OBJ -> Three.js converter. %!s(int64=15) %!d(string=hai) anos