Commit History

Author SHA1 Message Date
  alteredq bdc19a15c2 Updated OBJ converter to create new JSON model format. 14 years ago
  Mr.doob c580473ff8 Removed visible check on Object3D.update (children transforms didn't get updated otherwise). 14 years ago
  Mr.doob 565f9221e3 Added missing classes to custom builds. 14 years ago
  alteredq da497665f7 Synced with empaempa plus made it possible to use scene lights in MeshShaderMaterial. 14 years ago
  Mr.doob a1a41e7fc8 Recompiled builds. 14 years ago
  alteredq cf6e2de8c9 Synced with mrdoob's branch. 14 years ago
  Mr.doob 2a83aeb64b Object3D: Setting matrixWorldNeedsUpdate to true when updateMatrix has been called. 14 years ago
  alteredq 09a10f7b2c Fixed update of PathCamera. 14 years ago
  Mr.doob 1413f96958 Fixed `Camera.updateMatrix()`. 14 years ago
  alteredq d6db37ef7f Loader now keeps track of texture file names. 14 years ago
  Mr.doob 18dd03e90f Fixed particle scaling vertex shader (hopefully it now works on ANGLE). 14 years ago
  alteredq 6b9a08e5ed Synced with mrdoob's branch. 14 years ago
  Mr.doob 5b9ca694d3 WebGLRenderer Particles now scale. 14 years ago
  alteredq ba0047cb1c Resurrected "noFly" as QuakeCamera's override. 14 years ago
  Mr.doob 482fe243a4 Removed Matrix4.multiplyVector3OnlyZ as it's not being used... ? 14 years ago
  Mr.doob 952631c923 REVISION++ 14 years ago
  alteredq 2c996815be Refactored texture updating, added texture filtering example and fixed scene loader and example. 14 years ago
  Mr.doob 1a115ae86f Object3D::matrixNeedsUpdate ⟶ Object3D::matrixWorldNeedsUpdate 14 years ago
  Mr.doob cf732e694b WebGLRenderer::sortObjects = true by detault. 14 years ago
  Mr.doob f2af3864cc Matrix4 public and static methods clean up. 14 years ago
  Mr.doob 6e16d3b297 Removed WebGLRenderer2. 14 years ago
  Mr.doob 795abb58a9 Uops! Forgot to increase REVISION's number :S 14 years ago
  Mr.doob 66cd1198e3 Updated examples and utils that used Cube(). 14 years ago
  alteredq ea3961d6a6 Made dynamic objects work. 14 years ago
  Mr.doob 4590683d4b WebGLRenderer stops rendering objects when removed from the scene. 14 years ago
  Mr.doob 568beba848 Fixed LOD example. 14 years ago
  alteredq 0984c4145b Synced with mrdoob's branch. 14 years ago
  Mr.doob 33610b4a11 Adapted Projector and CanvasRended to use camera.matrixWorldInverse. 14 years ago
  alteredq cf2e8c1bbf Refactored everything to use CamelCase naming for properties. Plus some smaller fixes here and there. 14 years ago
  Mr.doob f5e819fe14 Removed all the toString methods (saving 6kbytes) 14 years ago