2
0

Коммит түүх

Эзэн SHA1 Мессеж Огноо
  Mugen87 76ab8e8e82 webgl_terrain_dynamic: bugfixing and simplification 9 жил өмнө
  Mr.doob 379f902d15 Merged ambient_pars.glsl into lights_pars.glsl 9 жил өмнө
  Mr.doob ac0154cbe7 Removed THREE.UniformsLib[ "ambient" ] references. 9 жил өмнө
  Mr.doob b60f67f57d Fixed examples. 9 жил өмнө
  Mr.doob 8eaf494a46 Refactored ShadowMap code. 9 жил өмнө
  Mr.doob 645aaf254c Fixed examples. 9 жил өмнө
  SUNAG 35516e7840 duplicate definition ambientLightColor #webgl_terrain_dynamic 9 жил өмнө
  Mr.doob d6ee54be24 WebGLRenderer: MAX_ to NUM_. See 8c82186dc3c71e1d6d61c28f67acc29a072ec1d7. 9 жил өмнө
  Mr.doob 8c82186dc3 WebGLRenderer: MAX_ clean up. 9 жил өмнө
  Ben Houston 05118ea6bb further consolidation of different material BRDFs via the same lighting template. 10 жил өмнө
  Ben Houston 3c9e00fe0d get skin, tone mapping and terrain examples working with new BSDF and light structures. 10 жил өмнө
  tschw 0671faa158 Let lighting info be fed in view space. 10 жил өмнө
  gero3 923256459e fixed files to codestyle 10 жил өмнө
  Mr.doob e83bf8a30d Merge branch 'phong_diffuseColor' of https://github.com/bhouston/three.js into dev 10 жил өмнө
  Ben Houston b0eb1bf216 Fix node #6 of issue https://github.com/mrdoob/three.js/pull/5805#issuecomment-75610227 10 жил өмнө
  Ben Houston 2ba715f2ed Fix note #3 of issue https://github.com/mrdoob/three.js/pull/5805#issuecomment-75610227 10 жил өмнө
  Ben Houston 3e239215a6 Merge branch 'dev' of [email protected]:mrdoob/three.js into phong_diffuseColor 10 жил өмнө
  gero3 fe8493157e codestyle fixes 10 жил өмнө
  Mr.doob 6fef12c5ff Fixed more examples. 10 жил өмнө
  Mr.doob c0478beba3 Merge branch 'gammaFactor' of https://github.com/bhouston/three.js into dev 10 жил өмнө
  Mr.doob a13c739390 *DecayExponent to *Decay 10 жил өмнө
  Mr.doob 9dbd7669d0 Merge branch 'decayExponent' of https://github.com/bhouston/three.js into dev 10 жил өмнө
  Mr.doob b1550613ff Merge branch 'common.glsl' of https://github.com/bhouston/three.js into dev 10 жил өмнө
  Ben Houston f107059962 Merge branch 'common.glsl' into decayExponent 10 жил өмнө
  Ben Houston 16c3b394bc adopt transformDirection in example/js shaders: ShaderSkin and ShaderTerrain 10 жил өмнө
  Ben Houston b323f3bd7d adopt attenuation equation discussed here: https://github.com/mrdoob/three.js/pull/5787#issuecomment-68066541 Also apply attenuation formula to example shaders. 10 жил өмнө
  Ben Houston 2dc5d1e71e deal with @WestLangley's issues #1, #2, #3, #4 from here: https://github.com/mrdoob/three.js/pull/5809#issuecomment-68329651 10 жил өмнө
  Ben Houston af236a42f2 completing adjustable gamma - still one bug left. 10 жил өмнө
  Ben Houston cc7634efa2 refactor shaders to use diffuseColor and outgoingLight instead of gl_FragColor. 10 жил өмнө
  Ben Houston 6f8d6ddd06 remove material.ambient from everything per discussion here: https://github.com/mrdoob/three.js/pull/5741#issuecomment-67893202 10 жил өмнө