تاریخچه Commit ها

نویسنده SHA1 پیام تاریخ
  Ted Cipicchio c68fd8e6ed Moved "alphamap_fragment" shader chunks immediately after "map_fragment". 11 سال پیش
  Ted Cipicchio a7b2e8ee9a Support for separate alpha map textures. 11 سال پیش
  Joshua Koo aafd29c50a Code transforming mrdoob style second attempt See #4806 11 سال پیش
  Nima bcae10df4e fixed nagative f in pow warning in shaders 11 سال پیش
  Mr.doob e123b1ce73 Removed 2.0001 workaround for ANGLE. 11 سال پیش
  Mr.doob 4cf4ff20d0 Shaders code clean up. 11 سال پیش
  Joshua Koo 61d8213115 Support MorphTargets in MeshDepthMaterial (#4662) 11 سال پیش
  Mr.doob 51d22d83bd ShaderLib: Implemented @forest-ka shadow fix. See #4341. 11 سال پیش
  James Baicoianu dcc87ee373 Added logarithmic depth buffer code to ShaderChunk with references in ShaderLib 11 سال پیش
  Sean Griffin a39f41a6ae One more 4 influences/vertex in the shader 11 سال پیش
  Sean Griffin 98e264a73a Account for 4 influnces per vertex in vertex shader 11 سال پیش
  Mr.doob c44c885d79 WebGLRenderer: Generating easier to read shaders. 11 سال پیش
  Ben Houston 04ce05d49c unifying shader names. 11 سال پیش
  Joshua Koo 0bb85dc25d Intial refactoring for WebGLShaders (See #4129) 11 سال پیش