astrodud
|
c9706f85bf
Optimized Object3D.updateMatrix to (1) cut down where possible on new Matrix4 allocation, (2) only compute
|
14 年之前 |
astrodud
|
d8f6d06edf
oops - fixed but in setRotX
|
14 年之前 |
astrodud
|
17ab97545e
added Matrix4 "setter" functions: setTranslation, setScale, setRotX, setRotY, setRotZ, setRotAxis; to be used in optimizing Object3D.updateMatrix.
|
14 年之前 |
astrodud
|
22a1502174
slight speedup in Matrix4.makeInvert by cutting down object lookups
|
14 年之前 |
astrodud
|
151ff4394e
slight speedup in Matrix4.rotationAngleAxisMatrix by cutting down object lookups and redundant multiplications
|
14 年之前 |
astrodud
|
f3fd1bcfe6
slight speedup in Matrix4.determinant by cutting down object lookups
|
14 年之前 |
alteredq
|
d1514ca6a7
Refactored lights handling in WebGLRenderer.
|
14 年之前 |
alteredq
|
e54d9519d0
Changed wireframe rendering in WebGLRenderer to show quads.
|
14 年之前 |
alteredq
|
08f6ceef15
Small optimizations to matrix math.
|
14 年之前 |
alteredq
|
e37223a849
Synced with mrdoob's branch.
|
14 年之前 |
Mr.doob
|
28e18bcf2c
Added `texture/disturb.jpg`
|
14 年之前 |
astrodud
|
a62dc97e60
added LathedObject to build script for extras options
|
14 年之前 |
astrodud
|
ebd21f962b
GeometryUtils.merge should obey object2.autoUpdateMatrix
|
14 年之前 |
alteredq
|
d110c49c2f
Added support for `flipSided` mesh property to WebGLRenderer.
|
14 年之前 |
alteredq
|
271ba6c524
Added support for "doubleSided" mesh property to WebGLRenderer.
|
14 年之前 |
alteredq
|
6668440006
Cleaned bit postprocessing example code.
|
14 年之前 |
alteredq
|
d50863908c
Small improvements in postprocessing example.
|
14 年之前 |
alteredq
|
61e0bf0289
Synced with mrdoob's branch.
|
14 年之前 |
timk
|
1fbe2bfdbf
CanvasRenderer::setSize didn't clear _contextGlobalAlpha et al
|
14 年之前 |
alteredq
|
a03f714244
Added postprocessing example.
|
14 年之前 |
alteredq
|
6cc1016477
Testing rendering to full-screen texture.
|
14 年之前 |
alteredq
|
7c9fe8ff82
Another update of render-to-texture example and related bugfix.
|
14 年之前 |
alteredq
|
707dc9d0a0
Refactored render-to-texture example.
|
14 年之前 |
alteredq
|
916401fd96
Updated render-to-texture example so that it's easier to check texture orientation.
|
14 年之前 |
alteredq
|
9bc383e1ed
Fixed discrepancy between ANGLE and OpenGL when rendering to texture.
|
14 年之前 |
alteredq
|
cee7205670
Added simple render-to-texture example.
|
14 年之前 |
alteredq
|
b511fdc38b
Merged szimek's render-to-texture branch.
|
14 年之前 |
alteredq
|
0f5652390f
Added dynamic geometry support also for WebGL lines. Changed line strip example to use Hilbert curves.
|
14 年之前 |
alteredq
|
15407b01e7
Merge remote branch 'remotes/upstream/master'
|
14 年之前 |
alteredq
|
fe6008b616
Added basic support for dynamic geometry in WebGLRenderer (with silly ocean example).
|
14 年之前 |