提交歷史

作者 SHA1 備註 提交日期
  astrodud c9706f85bf Optimized Object3D.updateMatrix to (1) cut down where possible on new Matrix4 allocation, (2) only compute 14 年之前
  astrodud d8f6d06edf oops - fixed but in setRotX 14 年之前
  astrodud 17ab97545e added Matrix4 "setter" functions: setTranslation, setScale, setRotX, setRotY, setRotZ, setRotAxis; to be used in optimizing Object3D.updateMatrix. 14 年之前
  astrodud 22a1502174 slight speedup in Matrix4.makeInvert by cutting down object lookups 14 年之前
  astrodud 151ff4394e slight speedup in Matrix4.rotationAngleAxisMatrix by cutting down object lookups and redundant multiplications 14 年之前
  astrodud f3fd1bcfe6 slight speedup in Matrix4.determinant by cutting down object lookups 14 年之前
  alteredq d1514ca6a7 Refactored lights handling in WebGLRenderer. 14 年之前
  alteredq e54d9519d0 Changed wireframe rendering in WebGLRenderer to show quads. 14 年之前
  alteredq 08f6ceef15 Small optimizations to matrix math. 14 年之前
  alteredq e37223a849 Synced with mrdoob's branch. 14 年之前
  Mr.doob 28e18bcf2c Added `texture/disturb.jpg` 14 年之前
  astrodud a62dc97e60 added LathedObject to build script for extras options 14 年之前
  astrodud ebd21f962b GeometryUtils.merge should obey object2.autoUpdateMatrix 14 年之前
  alteredq d110c49c2f Added support for `flipSided` mesh property to WebGLRenderer. 14 年之前
  alteredq 271ba6c524 Added support for "doubleSided" mesh property to WebGLRenderer. 14 年之前
  alteredq 6668440006 Cleaned bit postprocessing example code. 14 年之前
  alteredq d50863908c Small improvements in postprocessing example. 14 年之前
  alteredq 61e0bf0289 Synced with mrdoob's branch. 14 年之前
  timk 1fbe2bfdbf CanvasRenderer::setSize didn't clear _contextGlobalAlpha et al 14 年之前
  alteredq a03f714244 Added postprocessing example. 14 年之前
  alteredq 6cc1016477 Testing rendering to full-screen texture. 14 年之前
  alteredq 7c9fe8ff82 Another update of render-to-texture example and related bugfix. 14 年之前
  alteredq 707dc9d0a0 Refactored render-to-texture example. 14 年之前
  alteredq 916401fd96 Updated render-to-texture example so that it's easier to check texture orientation. 14 年之前
  alteredq 9bc383e1ed Fixed discrepancy between ANGLE and OpenGL when rendering to texture. 14 年之前
  alteredq cee7205670 Added simple render-to-texture example. 14 年之前
  alteredq b511fdc38b Merged szimek's render-to-texture branch. 14 年之前
  alteredq 0f5652390f Added dynamic geometry support also for WebGL lines. Changed line strip example to use Hilbert curves. 14 年之前
  alteredq 15407b01e7 Merge remote branch 'remotes/upstream/master' 14 年之前
  alteredq fe6008b616 Added basic support for dynamic geometry in WebGLRenderer (with silly ocean example). 14 年之前