Mr.doob
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ca38a3ff1c
Added precision parameter to WebGLRenderer
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14 years ago |
alteredq
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a8f8411e9a
Updated builds.
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14 years ago |
alteredq
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6e84e89d16
Some more fixes thanks to verbose Closure compiler errors.
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14 years ago |
alteredq
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046f4bfeb6
Added custom attributes for lines.
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14 years ago |
Mr.doob
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1f7838a9c2
Fixed bug in Ray's pointInFace3.
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14 years ago |
Mr.doob
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5916682ea6
Reverting again
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14 years ago |
Mr.doob
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13e4f78a28
Reverting my thought
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14 years ago |
Mr.doob
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d902ca3bf0
Updated builds and tweaked examples
|
14 years ago |
Mr.doob
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747b813bcb
Merging with @alteredq's branch
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14 years ago |
Mr.doob
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e54f2e32e7
Updated builds.
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14 years ago |
alteredq
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408c82d306
Got WebGLRenderer working again.
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14 years ago |
Mr.doob
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caabab07f3
Lines can be treated as Objects
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14 years ago |
Mr.doob
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ec00f298be
CanvasRenderer and SVGRenderer using single-material system.
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14 years ago |
Mr.doob
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6b151b552e
Merging with @alteredq's experimental branches.
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14 years ago |
alteredq
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093fbbe334
Merge remote-tracking branch 'remotes/mrdoob/dev' into dev
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14 years ago |
alteredq
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addb3a12a9
Refactored CubeCamera / cube map handling.
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14 years ago |
Mr.doob
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df94d2af57
Moved matrixWorldInverse logic to renderers as per @greggman suggestion.
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14 years ago |
Mr.doob
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d4704fe8db
Updated builds.
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14 years ago |
alteredq
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7d2805dd83
Fixed specular term in Phong / normal map materials.
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14 years ago |
Mr.doob
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1258e8a771
Ray now also checks object's children.
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14 years ago |
Mr.doob
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435f7e7be5
Backwards compatibility for old cameras.
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14 years ago |
Mr.doob
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fdf6fab7e6
Including @alteredq's post-release normal map improvements into r45.
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14 years ago |
alteredq
|
88d54b0cfa
Updated builds.
|
14 years ago |
Mr.doob
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f357225c2d
Merging dev branch.
|
14 years ago |
Mr.doob
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b2e633a999
Updated builds.
|
14 years ago |
Mr.doob
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51368ca6d6
REVISION ++
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14 years ago |
Mr.doob
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94b7418f60
Added objec3d.frustumCulled support to Projector (CanvasRenderer/SVGRenderer).
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14 years ago |
alteredq
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75952217a2
Added frustumCulled flag to Object3D.
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14 years ago |
alteredq
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2603ccf424
Applied specular highlights fix from @evanw also to Phong shader.
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14 years ago |
Mr.doob
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d93c91e0d1
Updated builds.
|
14 years ago |