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Коммит түүх

Эзэн SHA1 Мессеж Огноо
  Marius Kintel ccd108de69 #7245 coding style 10 жил өмнө
  Marius Kintel 1f6e591586 Only generate mipmaps if render target size is power of two 10 жил өмнө
  Marius Kintel db2694eb80 Added setters&getters, generate mipmaps by default to be backwards compatible, texture clone bugfix 10 жил өмнө
  Marius Kintel 65933fe239 #7245: Added missing support for texture arrays 10 жил өмнө
  Marius Kintel e492cdc7a5 Removed leftover unused property 10 жил өмнө
  Marius Kintel 63e278935b Green refactor of Render-to-texture: Use a Texture instance inside WebGLRenderTarget rather than duplicating all internal texture fields. 10 жил өмнө
  Mr.doob 790fdaf27c Updated builds. 10 жил өмнө
  Mr.doob 906cf5a3a7 Merge branch 'dev' of https://github.com/mrdoob/three.js into dev 10 жил өмнө
  Mr.doob 2b558ff8a1 Geometry: Sort uvs in sortFacesByMaterialIndex. See #7211. 10 жил өмнө
  Mr.doob 2d8b9e32d5 Merge pull request #7233 from tamarintech/fix/code_cleanup 10 жил өмнө
  Elijah Snyder 5681aaa73a Removing leading underscores - misunderstood code style guidelines 10 жил өмнө
  Mr.doob e2f18de21d Updated builds. 10 жил өмнө
  Mr.doob 7c8a56441f Merge pull request #7237 from tschw/DRYinShadowMap 10 жил өмнө
  tschw 9db7aca23f ShadowMap: Corrected number of material variants. 10 жил өмнө
  Mr.doob 03330d54cf Updated builds. 10 жил өмнө
  Mr.doob be7aa67c85 WebGLShadowMap: Clean up. 10 жил өмнө
  Mr.doob 001e5d463e Merge pull request #7236 from tschw/DRYinShadowMap 10 жил өмнө
  tschw 52a7137f0b ShadowMap: Refactored repetitive code. 10 жил өмнө
  tschw 30a5fb2d2b Removed ignored parameter, amending #7153. 10 жил өмнө
  tschw 1b0d49df6a Edited comments and whitespace, amending #7153. 10 жил өмнө
  Mr.doob aaef3a8a73 Simplified PointLight shadows example. 10 жил өмнө
  Mr.doob 5249b4326f Renamed PointLight shadows example. 10 жил өмнө
  Mr.doob a671c551cf Updated builds. 10 жил өмнө
  Mr.doob 9001e050f2 Docs: Fixed invalid JSON. See #7208 10 жил өмнө
  Mr.doob ffaa6bf06c Merge pull request #7153 from mkkellogg/dev 10 жил өмнө
  Elijah Snyder e2b5400ce0 Updating whitespace, adding underscores and updating Cases to match coding style 10 жил өмнө
  mkkellogg a7eed9d638 Updated cubeToUV() to a reduced-instruction version with minimal branching, and updated near plane values for shadow map cameras to be at least 1. 10 жил өмнө
  mkkellogg 4f4fdc116b Updated point light shadow map shader to use existing 'viewMatrix' and 'shadowBias' variables. 10 жил өмнө
  mkkellogg b9a51318ec Updated comments for cubeToUV() function in shadow mapping shader. 10 жил өмнө
  mkkellogg f476908380 Point light shadow mapping now utilizes cube-to-2D projection, avoiding the need for a samplerCube in the shader. 10 жил өмнө