Commit History

Autor SHA1 Mensaxe Data
  tschw 0671faa158 Let lighting info be fed in view space. %!s(int64=10) %!d(string=hai) anos
  gero3 923256459e fixed files to codestyle %!s(int64=10) %!d(string=hai) anos
  WestLangley 1d51d1eabf Clean up %!s(int64=10) %!d(string=hai) anos
  Max Smolens 0bfa311159 NormalDisplacementShader: fix calculation of reflection vector; fix example %!s(int64=10) %!d(string=hai) anos
  WestLangley 197fc4cb34 Miscellaneous cleanup %!s(int64=10) %!d(string=hai) anos
  Mr.doob e83bf8a30d Merge branch 'phong_diffuseColor' of https://github.com/bhouston/three.js into dev %!s(int64=10) %!d(string=hai) anos
  Ben Houston b0eb1bf216 Fix node #6 of issue https://github.com/mrdoob/three.js/pull/5805#issuecomment-75610227 %!s(int64=10) %!d(string=hai) anos
  Ben Houston 47b7f88ba7 Fix note #3 of https://github.com/mrdoob/three.js/pull/5805#issuecomment-75610227 %!s(int64=10) %!d(string=hai) anos
  Ben Houston 3e239215a6 Merge branch 'dev' of [email protected]:mrdoob/three.js into phong_diffuseColor %!s(int64=10) %!d(string=hai) anos
  gero3 fe8493157e codestyle fixes %!s(int64=10) %!d(string=hai) anos
  Mr.doob 6fef12c5ff Fixed more examples. %!s(int64=10) %!d(string=hai) anos
  Mr.doob 788c1e7a80 Fixed example. %!s(int64=10) %!d(string=hai) anos
  Ben Houston c5f777f493 fix issues #5 and #6 from @WestLangley's comment here: https://github.com/mrdoob/three.js/pull/5809#issuecomment-68329651 %!s(int64=10) %!d(string=hai) anos
  Ben Houston 2dc5d1e71e deal with @WestLangley's issues #1, #2, #3, #4 from here: https://github.com/mrdoob/three.js/pull/5809#issuecomment-68329651 %!s(int64=10) %!d(string=hai) anos
  Ben Houston cc7634efa2 refactor shaders to use diffuseColor and outgoingLight instead of gl_FragColor. %!s(int64=10) %!d(string=hai) anos
  Ben Houston 6f8d6ddd06 remove material.ambient from everything per discussion here: https://github.com/mrdoob/three.js/pull/5741#issuecomment-67893202 %!s(int64=10) %!d(string=hai) anos
  Mr.doob 1d6da685c1 Moved ShaderLib[ "normalmap" ] to examples/js/NormalDisplacementShader.js. %!s(int64=10) %!d(string=hai) anos