tschw
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0671faa158
Let lighting info be fed in view space.
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gero3
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923256459e
fixed files to codestyle
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WestLangley
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1d51d1eabf
Clean up
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Max Smolens
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0bfa311159
NormalDisplacementShader: fix calculation of reflection vector; fix example
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WestLangley
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197fc4cb34
Miscellaneous cleanup
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Mr.doob
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e83bf8a30d
Merge branch 'phong_diffuseColor' of https://github.com/bhouston/three.js into dev
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Ben Houston
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b0eb1bf216
Fix node #6 of issue https://github.com/mrdoob/three.js/pull/5805#issuecomment-75610227
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Ben Houston
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47b7f88ba7
Fix note #3 of https://github.com/mrdoob/three.js/pull/5805#issuecomment-75610227
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Ben Houston
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3e239215a6
Merge branch 'dev' of [email protected]:mrdoob/three.js into phong_diffuseColor
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gero3
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fe8493157e
codestyle fixes
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Mr.doob
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6fef12c5ff
Fixed more examples.
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Mr.doob
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788c1e7a80
Fixed example.
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Ben Houston
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c5f777f493
fix issues #5 and #6 from @WestLangley's comment here: https://github.com/mrdoob/three.js/pull/5809#issuecomment-68329651
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Ben Houston
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2dc5d1e71e
deal with @WestLangley's issues #1, #2, #3, #4 from here: https://github.com/mrdoob/three.js/pull/5809#issuecomment-68329651
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Ben Houston
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cc7634efa2
refactor shaders to use diffuseColor and outgoingLight instead of gl_FragColor.
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Ben Houston
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6f8d6ddd06
remove material.ambient from everything per discussion here: https://github.com/mrdoob/three.js/pull/5741#issuecomment-67893202
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Mr.doob
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1d6da685c1
Moved ShaderLib[ "normalmap" ] to examples/js/NormalDisplacementShader.js.
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