Commit History

Autor SHA1 Mensaxe Data
  Mr.doob ce751a10dd WebGLRenderer now doesn't render objects with material.opacity == 0. %!s(int64=14) %!d(string=hai) anos
  alteredq 1ebcd0f1da Fixed bug in FogExp2. %!s(int64=14) %!d(string=hai) anos
  alteredq 13ccc02a8a Refactored shader and uniform snippets out of WebGLRenderer into WebGLShaders. %!s(int64=14) %!d(string=hai) anos
  alteredq d6db37ef7f Loader now keeps track of texture file names. %!s(int64=14) %!d(string=hai) anos
  Mr.doob 98af2b1b92 Added `sizeAttenuation` property to ParticleBasicMaterial (disable perspective scaling). %!s(int64=14) %!d(string=hai) anos
  Mr.doob 18dd03e90f Fixed particle scaling vertex shader (hopefully it now works on ANGLE). %!s(int64=14) %!d(string=hai) anos
  alteredq 6b9a08e5ed Synced with mrdoob's branch. %!s(int64=14) %!d(string=hai) anos
  Mr.doob 5b9ca694d3 WebGLRenderer Particles now scale. %!s(int64=14) %!d(string=hai) anos
  alteredq c61f89ba14 Brought back bloom. %!s(int64=14) %!d(string=hai) anos
  alteredq c7826c1d56 Fixed old normals name in Geometry.computeFaceNormals. %!s(int64=14) %!d(string=hai) anos
  alteredq c421b2d791 Number of bones in skinning shader is now taken from SkinnedMesh. %!s(int64=14) %!d(string=hai) anos
  alteredq a6146360bc Added "enableDepthBufferWrite" API call to WebGLRenderer. %!s(int64=14) %!d(string=hai) anos
  alteredq c3d29f491b More cleanup of WebGLRenderer. %!s(int64=14) %!d(string=hai) anos
  alteredq 2294094adf Cleaned up a bit WebGLRenderer. %!s(int64=14) %!d(string=hai) anos
  alteredq ba0047cb1c Resurrected "noFly" as QuakeCamera's override. %!s(int64=14) %!d(string=hai) anos
  Mr.doob 482fe243a4 Removed Matrix4.multiplyVector3OnlyZ as it's not being used... ? %!s(int64=14) %!d(string=hai) anos
  Mr.doob 952631c923 REVISION++ %!s(int64=14) %!d(string=hai) anos
  alteredq cacdf02166 Added API for setting viewport and scissor testing. Made texture filtering example more fancy. %!s(int64=14) %!d(string=hai) anos
  alteredq 2c996815be Refactored texture updating, added texture filtering example and fixed scene loader and example. %!s(int64=14) %!d(string=hai) anos
  Mr.doob 1a115ae86f Object3D::matrixNeedsUpdate ⟶ Object3D::matrixWorldNeedsUpdate %!s(int64=14) %!d(string=hai) anos
  Mr.doob cf732e694b WebGLRenderer::sortObjects = true by detault. %!s(int64=14) %!d(string=hai) anos
  Mr.doob f2af3864cc Matrix4 public and static methods clean up. %!s(int64=14) %!d(string=hai) anos
  Mr.doob 664646e8b4 WebGLRenderer minor fixes. %!s(int64=14) %!d(string=hai) anos
  Mr.doob 6e16d3b297 Removed WebGLRenderer2. %!s(int64=14) %!d(string=hai) anos
  Mr.doob 795abb58a9 Uops! Forgot to increase REVISION's number :S %!s(int64=14) %!d(string=hai) anos
  Mr.doob 66cd1198e3 Updated examples and utils that used Cube(). %!s(int64=14) %!d(string=hai) anos
  alteredq ea3961d6a6 Made dynamic objects work. %!s(int64=14) %!d(string=hai) anos
  Mr.doob 4590683d4b WebGLRenderer stops rendering objects when removed from the scene. %!s(int64=14) %!d(string=hai) anos
  Mr.doob 88c2d7c77b Moved Object::sortObjectByMaterials to WebGLRenderer (so it's done automagically). %!s(int64=14) %!d(string=hai) anos
  Mr.doob 568beba848 Fixed LOD example. %!s(int64=14) %!d(string=hai) anos