تاریخچه Commit ها

نویسنده SHA1 پیام تاریخ
  alteredq cff95a119c Textures are now updateable. 14 سال پیش
  alteredq aba1930fa2 Fixed DOF example layout in Firefox. 14 سال پیش
  alteredq e3b68c4d90 Fixed bug in frustum culling. 14 سال پیش
  alteredq b36cf734bd Removed dirty flag from Quaternion. 14 سال پیش
  alteredq d05053c493 Merged with mrdoob's skinning branch. 14 سال پیش
  alteredq 0111f5ddbb Accidentally merged skinning branch with mrdoob's main branch. 14 سال پیش
  Mr.doob 30a3d14c2d Object3D::rotationMatrix ⟶ Object3D::matrixRotation 14 سال پیش
  Mr.doob 106db4c3f8 Object3D::autoUpdateMatrix ⟶ Object3D::matrixAutoUpdate 14 سال پیش
  Mr.doob 4912f59cc6 Compiled new build. 14 سال پیش
  alteredq 3ecde220d4 Simplified requestAnimationFrame handling (thanks to greggman). 14 سال پیش
  alteredq 9c2b5c257c Added MiscUtils with THREE.requestAnimationFrame. 14 سال پیش
  alteredq e151ff394b Added Ribbon object. 14 سال پیش
  alteredq 313ce3ed94 More refactoring and optimizations. 14 سال پیش
  alteredq 2ecbe2dec2 A lot of bugfixing and refactoring. 14 سال پیش
  alteredq afbace2801 Cleaning up to make it pass through Closure compiler. 14 سال پیش
  alteredq cf37a8cc43 First integration step: something appeared on the screen ;) 14 سال پیش
  alteredq df513e044c Transplanted simple hierarchy system from WebGLRenderer2 into WebGLRenderer. 14 سال پیش
  alteredq 04cae71659 Refactored render pass madness in WebGLRenderer to something a bit more sane. 14 سال پیش
  alteredq a9af9481e5 Added vertex colors to ASCII model loader and to Blender exporter (plus corresponding example). 14 سال پیش
  alteredq be527d9f81 More optimizations of WebGLRenderer. 14 سال پیش
  alteredq 56fcd26ef3 Small optimizations: skipped flattening in 3x3 matrix inversion and uploading camera position uniform only for materials where it's used. 14 سال پیش
  alteredq eced0ca840 Small performance optimizations in WebGLRenderer: skipping few more typed arrays setters. 14 سال پیش
  alteredq ff0c7f1b84 Changed lines to use drawArrays instead of drawElements. 14 سال پیش
  alteredq fe2e9759b6 Refactored WebGLRenderer to be able to handle MeshShaderMaterial also for Lines and ParticleSystems. 14 سال پیش
  alteredq 082da28c8e Renamed THREE.Supports to THREE.Detector, moved it to extras. Also cleaned up example title tags. 14 سال پیش
  alteredq 29cf97eee7 Added centralized message for non-WebGL-compatible browser to majority of examples. 14 سال پیش
  alteredq 8e2f8c8b13 Fixed broken WebGL support detection. 14 سال پیش
  alteredq 27ee81d4a1 Changed particles to use drawArrays instead of drawElements. 14 سال پیش
  alteredq 078b0977ae Few dirty performance optimizations. 14 سال پیش
  alteredq fe70e245dd Reused frustum culling from WebGLRenderer2 in WebGLRenderer. 14 سال پیش