Commit History

Author SHA1 Message Date
  Mr.doob d0ca3227c9 WebGLRenderer: Added renderIndexedMesh, renderIndexedLine and renderIndenxedPointCloud. 10 years ago
  Mr.doob c43699e1e9 WebGLRenderer: offset to drawcall. 10 years ago
  Mr.doob 13132f943a WebGLRenderer: renderMesh simplification. 10 years ago
  Mr.doob e0d90ef1f7 WebGLRenderer: Commented out wireframe test. 10 years ago
  Mr.doob 5f20e58455 WebGLRenderer: Removed setupMatrices function. 10 years ago
  Mr.doob b9fe0a8fcc WebGLShadowMap: Support MeshFaceMaterial. 10 years ago
  Mr.doob 0fbe713d44 WebGLRenderer: Fixed extra render call. 10 years ago
  Mr.doob a2628940fc WebGLRenderer/Projector: Removed null handling. 10 years ago
  Mr.doob 7182b80927 WebGLRenderer: Moved MeshFaceMaterial out of renderBufferDirect. 10 years ago
  Mr.doob 33b37b79e7 WebGLRenderer: Moved objects.update( object ) outside of renderBufferDirect. 10 years ago
  Mr.doob e69ea71a54 WebGLRenderer: Removed `materialIndex` code. Sorry @ikerr. 10 years ago
  Mr.doob 1fbd6c2f73 WebGLRenderer: Using WireframeGeometry when material.wireframe. See #6957. 10 years ago
  Mr.doob ff64753447 WebGLRenderer: Clean up. 10 years ago
  Mr.doob 3777820937 WebGLRenderer: ImmediateRenderObject code clean up. 10 years ago
  Mr.doob 81d4c04065 WebGLRenderer: Update object inside renderBufferDirect. Fixes #6996. 10 years ago
  Mr.doob 764d3c08bf Object3D: Setting parent to null by default. See #6987. 10 years ago
  Ian Kerr a0cc23bd9e Multi-material support in BufferGeometry 10 years ago
  Mr.doob c8baaec247 WebGLRenderer: Deprecated supportsFloatTextures(), supportsHalfFloatTextures(), supportsStandardDerivatives(), supportsCompressedTextureS3TC(), supportsCompressedTexturePVRTC() and supportsBlendMinMax(). 10 years ago
  Mr.doob 4448405337 WebGLRenderer: Moved getCompressedTextureFormats to WebGLState. 10 years ago
  Mr.doob c261b9b8ad WebGLRenderer: Removed getShaderPrecisionFormat polyfill. Not sure why this is needed... 10 years ago
  Mr.doob 91569e4c12 WebGLRenderer: Allow precision per material. Fixes #6378. 10 years ago
  Mr.doob bc815c1d3d WebGLRenderer: Simplified getShaderPrecisionFormat code. 10 years ago
  Mr.doob 5750c435d3 Merge branch 'dev' of https://github.com/mrdoob/three.js into dev 10 years ago
  Mr.doob 7255458091 Support `material === null`. See #6959. 10 years ago
  Mr.doob f679b9b45f WebGLRenderer: Moved material.visible logic out of renderBufferDirect. 10 years ago
  Mr.doob b771d2ae19 Traversal code clean up. 10 years ago
  dubejf 6e44ac2970 Add dispose() to WebGLRenderer 10 years ago
  Mr.doob 3ed0acb0cf Removed (long-time broken) Cascaded ShadowMaps code. 10 years ago
  Mr.doob bf8b98237c Clean up. 10 years ago
  Mr.doob 6d020d5bd8 WebGLRenderer: Moved MeshFaceMaterial handling inside renderBufferDirect. 10 years ago