Mr.doob
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d0ca3227c9
WebGLRenderer: Added renderIndexedMesh, renderIndexedLine and renderIndenxedPointCloud.
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10 years ago |
Mr.doob
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c43699e1e9
WebGLRenderer: offset to drawcall.
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10 years ago |
Mr.doob
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13132f943a
WebGLRenderer: renderMesh simplification.
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10 years ago |
Mr.doob
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e0d90ef1f7
WebGLRenderer: Commented out wireframe test.
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10 years ago |
Mr.doob
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5f20e58455
WebGLRenderer: Removed setupMatrices function.
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10 years ago |
Mr.doob
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b9fe0a8fcc
WebGLShadowMap: Support MeshFaceMaterial.
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10 years ago |
Mr.doob
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0fbe713d44
WebGLRenderer: Fixed extra render call.
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10 years ago |
Mr.doob
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a2628940fc
WebGLRenderer/Projector: Removed null handling.
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10 years ago |
Mr.doob
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7182b80927
WebGLRenderer: Moved MeshFaceMaterial out of renderBufferDirect.
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10 years ago |
Mr.doob
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33b37b79e7
WebGLRenderer: Moved objects.update( object ) outside of renderBufferDirect.
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10 years ago |
Mr.doob
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e69ea71a54
WebGLRenderer: Removed `materialIndex` code. Sorry @ikerr.
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10 years ago |
Mr.doob
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1fbd6c2f73
WebGLRenderer: Using WireframeGeometry when material.wireframe. See #6957.
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10 years ago |
Mr.doob
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ff64753447
WebGLRenderer: Clean up.
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10 years ago |
Mr.doob
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3777820937
WebGLRenderer: ImmediateRenderObject code clean up.
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10 years ago |
Mr.doob
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81d4c04065
WebGLRenderer: Update object inside renderBufferDirect. Fixes #6996.
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10 years ago |
Mr.doob
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764d3c08bf
Object3D: Setting parent to null by default. See #6987.
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10 years ago |
Ian Kerr
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a0cc23bd9e
Multi-material support in BufferGeometry
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10 years ago |
Mr.doob
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c8baaec247
WebGLRenderer: Deprecated supportsFloatTextures(), supportsHalfFloatTextures(), supportsStandardDerivatives(), supportsCompressedTextureS3TC(), supportsCompressedTexturePVRTC() and supportsBlendMinMax().
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10 years ago |
Mr.doob
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4448405337
WebGLRenderer: Moved getCompressedTextureFormats to WebGLState.
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10 years ago |
Mr.doob
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c261b9b8ad
WebGLRenderer: Removed getShaderPrecisionFormat polyfill. Not sure why this is needed...
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10 years ago |
Mr.doob
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91569e4c12
WebGLRenderer: Allow precision per material. Fixes #6378.
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10 years ago |
Mr.doob
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bc815c1d3d
WebGLRenderer: Simplified getShaderPrecisionFormat code.
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10 years ago |
Mr.doob
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5750c435d3
Merge branch 'dev' of https://github.com/mrdoob/three.js into dev
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10 years ago |
Mr.doob
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7255458091
Support `material === null`. See #6959.
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10 years ago |
Mr.doob
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f679b9b45f
WebGLRenderer: Moved material.visible logic out of renderBufferDirect.
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10 years ago |
Mr.doob
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b771d2ae19
Traversal code clean up.
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10 years ago |
dubejf
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6e44ac2970
Add dispose() to WebGLRenderer
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10 years ago |
Mr.doob
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3ed0acb0cf
Removed (long-time broken) Cascaded ShadowMaps code.
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10 years ago |
Mr.doob
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bf8b98237c
Clean up.
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10 years ago |
Mr.doob
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6d020d5bd8
WebGLRenderer: Moved MeshFaceMaterial handling inside renderBufferDirect.
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10 years ago |