Commit History

Autor SHA1 Mensaxe Data
  Marius Kintel db2694eb80 Added setters&getters, generate mipmaps by default to be backwards compatible, texture clone bugfix %!s(int64=10) %!d(string=hai) anos
  Marius Kintel 65933fe239 #7245: Added missing support for texture arrays %!s(int64=10) %!d(string=hai) anos
  Marius Kintel e492cdc7a5 Removed leftover unused property %!s(int64=10) %!d(string=hai) anos
  Marius Kintel 63e278935b Green refactor of Render-to-texture: Use a Texture instance inside WebGLRenderTarget rather than duplicating all internal texture fields. %!s(int64=10) %!d(string=hai) anos
  Mr.doob 790fdaf27c Updated builds. %!s(int64=10) %!d(string=hai) anos
  Mr.doob 906cf5a3a7 Merge branch 'dev' of https://github.com/mrdoob/three.js into dev %!s(int64=10) %!d(string=hai) anos
  Mr.doob 2b558ff8a1 Geometry: Sort uvs in sortFacesByMaterialIndex. See #7211. %!s(int64=10) %!d(string=hai) anos
  Mr.doob 2d8b9e32d5 Merge pull request #7233 from tamarintech/fix/code_cleanup %!s(int64=10) %!d(string=hai) anos
  Elijah Snyder 5681aaa73a Removing leading underscores - misunderstood code style guidelines %!s(int64=10) %!d(string=hai) anos
  Mr.doob e2f18de21d Updated builds. %!s(int64=10) %!d(string=hai) anos
  Mr.doob 7c8a56441f Merge pull request #7237 from tschw/DRYinShadowMap %!s(int64=10) %!d(string=hai) anos
  tschw 9db7aca23f ShadowMap: Corrected number of material variants. %!s(int64=10) %!d(string=hai) anos
  Mr.doob 03330d54cf Updated builds. %!s(int64=10) %!d(string=hai) anos
  Mr.doob be7aa67c85 WebGLShadowMap: Clean up. %!s(int64=10) %!d(string=hai) anos
  Mr.doob 001e5d463e Merge pull request #7236 from tschw/DRYinShadowMap %!s(int64=10) %!d(string=hai) anos
  tschw 52a7137f0b ShadowMap: Refactored repetitive code. %!s(int64=10) %!d(string=hai) anos
  tschw 30a5fb2d2b Removed ignored parameter, amending #7153. %!s(int64=10) %!d(string=hai) anos
  tschw 1b0d49df6a Edited comments and whitespace, amending #7153. %!s(int64=10) %!d(string=hai) anos
  Mr.doob aaef3a8a73 Simplified PointLight shadows example. %!s(int64=10) %!d(string=hai) anos
  Mr.doob 5249b4326f Renamed PointLight shadows example. %!s(int64=10) %!d(string=hai) anos
  Mr.doob a671c551cf Updated builds. %!s(int64=10) %!d(string=hai) anos
  Mr.doob 9001e050f2 Docs: Fixed invalid JSON. See #7208 %!s(int64=10) %!d(string=hai) anos
  Mr.doob ffaa6bf06c Merge pull request #7153 from mkkellogg/dev %!s(int64=10) %!d(string=hai) anos
  Elijah Snyder e2b5400ce0 Updating whitespace, adding underscores and updating Cases to match coding style %!s(int64=10) %!d(string=hai) anos
  mkkellogg a7eed9d638 Updated cubeToUV() to a reduced-instruction version with minimal branching, and updated near plane values for shadow map cameras to be at least 1. %!s(int64=10) %!d(string=hai) anos
  mkkellogg 4f4fdc116b Updated point light shadow map shader to use existing 'viewMatrix' and 'shadowBias' variables. %!s(int64=10) %!d(string=hai) anos
  mkkellogg b9a51318ec Updated comments for cubeToUV() function in shadow mapping shader. %!s(int64=10) %!d(string=hai) anos
  mkkellogg f476908380 Point light shadow mapping now utilizes cube-to-2D projection, avoiding the need for a samplerCube in the shader. %!s(int64=10) %!d(string=hai) anos
  mkkellogg 8dfd933fd6 Added checks for definition of POINT_LIGHT_SHADOWS in shaders for including point light shadow mapping code. %!s(int64=10) %!d(string=hai) anos
  Mark Kellogg 0f9a9226b3 Inlined code from sampleCubeShadowMapPCF() directly into main(). %!s(int64=10) %!d(string=hai) anos