Commit History

Autor SHA1 Mensaxe Data
  Mr.doob dd430fc9fa Loader: Removed showStatus. %!s(int64=10) %!d(string=hai) anos
  Mr.doob 66d3eb0d36 Updated shadowMap calls. %!s(int64=10) %!d(string=hai) anos
  brason eb68622a6e Add missing semicolons %!s(int64=10) %!d(string=hai) anos
  Mr.doob 522203af01 Merge pull request #5809 from bhouston/remove_material_ambient %!s(int64=10) %!d(string=hai) anos
  Mr.doob 188b9b7019 Examples: Cleaned up setClearColor(). %!s(int64=10) %!d(string=hai) anos
  Ben Houston 6f8d6ddd06 remove material.ambient from everything per discussion here: https://github.com/mrdoob/three.js/pull/5741#issuecomment-67893202 %!s(int64=10) %!d(string=hai) anos
  Mr.doob 2761f1b161 Examples: Added setPixelRatio(). See #5627. %!s(int64=10) %!d(string=hai) anos
  Mr.doob 386200f2f2 Removed alpha: false instances from examples. %!s(int64=11) %!d(string=hai) anos
  Mr.doob 96ad117989 Removed physicallyBasedShading from examples and documentation. %!s(int64=11) %!d(string=hai) anos
  Mr.doob e423808c75 Removed remaining clearColor/clearAlpha usage from examples. %!s(int64=12) %!d(string=hai) anos
  Mr.doob a6aedbb9d2 Replaced yet some more setHSV with setHSL. %!s(int64=12) %!d(string=hai) anos
  alteredq ea4b8a6045 Renamed renderer.shadowMaterialSide => renderer.shadowMapCullFace %!s(int64=12) %!d(string=hai) anos
  alteredq 2fb5db39f8 Renamed renderer.shadowMapCullFrontFaces => renderer.shadowMaterialSide %!s(int64=12) %!d(string=hai) anos
  alteredq ae79c901eb Changed MeshPhongMaterial perPixel parameter default to true. %!s(int64=13) %!d(string=hai) anos
  alteredq 4500c593dd Cleaned up custom stats.js styling in examples (thanks to @mrdoob for showing me this is possible ;). %!s(int64=13) %!d(string=hai) anos
  Mr.doob 2d3e2adcf3 Updated to latest stats.js and moved libs to js/libs. %!s(int64=13) %!d(string=hai) anos
  Mr.doob a408841c61 Changed three.js link in examples. %!s(int64=13) %!d(string=hai) anos
  Mr.doob a5a00cc52a Updated examples with three.min.js include. Closes #2229. %!s(int64=13) %!d(string=hai) anos
  alteredq 6de5d94cdf Trying to make bump map example a bit less heavy. %!s(int64=13) %!d(string=hai) anos
  alteredq aac882984d Added bump and specular maps to simple skin shader. %!s(int64=13) %!d(string=hai) anos
  alteredq bb415a9e16 Tweaked a bit bump mapping example. %!s(int64=13) %!d(string=hai) anos
  alteredq ae7e147f4e Refactored bump mapping handling so that it's possible to have bump map without color map. %!s(int64=13) %!d(string=hai) anos
  alteredq ae631064d0 Workaround for seam at the back of LeePerry's head in bumpmap example. %!s(int64=13) %!d(string=hai) anos
  alteredq 3e981476f5 Tangents are not needed, this was just copy-paste relict. %!s(int64=13) %!d(string=hai) anos
  alteredq f390c95562 Started to experimenting with tangent-less bump mapping by Morten Mikkelsen. %!s(int64=13) %!d(string=hai) anos