Takahiro
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93bfc79da1
Clean up MeshPhongMaterial GLSL
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8 years ago |
Takahiro
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f986933485
Add MeshToonMaterial
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8 years ago |
Takahiro
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bffab886ae
Remove gradientMapAxisY
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8 years ago |
Takahiro
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82fe6bfd06
Merge branch 'dev' into toonMap
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8 years ago |
aardgoose
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ed7a1a6441
renderer/webgl - removal of redundant () and simplify expressions. (#10038)
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8 years ago |
Samuel Sylvester
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346f38c566
Abelnation RectAreaLight with ltc approximation (#10041)
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8 years ago |
Takahiro
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8e5279ea8a
Rename toonMap with gradientMap
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8 years ago |
Takahiro
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718d48313f
Export Toon Map from MMDLoader
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8 years ago |
Peter Whidden
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449d18aeaf
Intersection option for WebGLRenderer clipping method (#9470)
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8 years ago |
Mr.doob
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b3acca6b10
Clean up.
|
9 years ago |
Mr.doob
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9147f32ca2
Clean up.
|
9 years ago |
Rich Harris
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4f98d35ed7
Remove unused `is*` properties (#9381)
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9 years ago |
Mr.doob
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bdea7d00ce
Fixed function formatting
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9 years ago |
Rich Harris
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f65e669af9
Modules (#9310)
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9 years ago |
Mr.doob
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21bc731c8e
WebGLPrograms: Fixed fog check.
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9 years ago |
Raoul v. R
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cd5b6bdd3f
Don't treat render targets like textures. (#8658)
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9 years ago |
WestLangley
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08adeecfd2
Unify MeshPhysicalMaterial and MeshStandardMaterial
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9 years ago |
Ben Houston (Clara.io)
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ebaa0d643f
remove ability to set depth formula on MeshDepthMaterial. (#8602)
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9 years ago |
Ben Houston (Clara.io)
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148c47bcb9
DepthFormat + DepthPacking on MeshDepthMaterial (#8573)
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9 years ago |
tschw
|
c46846127e
Clipping planes
|
9 years ago |
WestLangley
|
5a6df635c3
Reintroduce MeshPhysicalMaterial
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9 years ago |
Mr.doob
|
75d4b88a76
Clean up.
|
9 years ago |
Mr.doob
|
e7a5de9faa
WebGLPrograms: Removed parameterNames from programCode.
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9 years ago |
Mr.doob
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867baa0601
WebGLRenderer: More shadow collection refactoring. See #8379.
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9 years ago |
Mr.doob
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23f73aac16
WebGLRenderer: Fixed shadow not being renderer at first frame. See #8379.
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9 years ago |
Mr.doob
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002ce03d7f
Reverted to material.premultipliedAlpha approach. See #8276.
|
9 years ago |
Mr.doob
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c48514210a
Merge pull request #8276 from bhouston/more_premultipliedalpha_modes
|
9 years ago |
Ben Houston
|
c2ea1ff659
physicallyCorrect -> physicallyCorrectLights.
|
9 years ago |
Ben Houston
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bca32d50e9
physicalLights -> physicallyCorrect, PHYSICAL_LIGHTS -> PHYSICALLY_CORRECT, update documentation.
|
9 years ago |
Ben Houston
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7814c1775f
add the rest of the blending modes to premultipliedAlpha mode.
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9 years ago |