Commit History

Author SHA1 Message Date
  Takahiro 93bfc79da1 Clean up MeshPhongMaterial GLSL 8 years ago
  Takahiro f986933485 Add MeshToonMaterial 8 years ago
  Takahiro bffab886ae Remove gradientMapAxisY 8 years ago
  Takahiro 82fe6bfd06 Merge branch 'dev' into toonMap 8 years ago
  aardgoose ed7a1a6441 renderer/webgl - removal of redundant () and simplify expressions. (#10038) 8 years ago
  Samuel Sylvester 346f38c566 Abelnation RectAreaLight with ltc approximation (#10041) 8 years ago
  Takahiro 8e5279ea8a Rename toonMap with gradientMap 8 years ago
  Takahiro 718d48313f Export Toon Map from MMDLoader 8 years ago
  Peter Whidden 449d18aeaf Intersection option for WebGLRenderer clipping method (#9470) 8 years ago
  Mr.doob b3acca6b10 Clean up. 9 years ago
  Mr.doob 9147f32ca2 Clean up. 9 years ago
  Rich Harris 4f98d35ed7 Remove unused `is*` properties (#9381) 9 years ago
  Mr.doob bdea7d00ce Fixed function formatting 9 years ago
  Rich Harris f65e669af9 Modules (#9310) 9 years ago
  Mr.doob 21bc731c8e WebGLPrograms: Fixed fog check. 9 years ago
  Raoul v. R cd5b6bdd3f Don't treat render targets like textures. (#8658) 9 years ago
  WestLangley 08adeecfd2 Unify MeshPhysicalMaterial and MeshStandardMaterial 9 years ago
  Ben Houston (Clara.io) ebaa0d643f remove ability to set depth formula on MeshDepthMaterial. (#8602) 9 years ago
  Ben Houston (Clara.io) 148c47bcb9 DepthFormat + DepthPacking on MeshDepthMaterial (#8573) 9 years ago
  tschw c46846127e Clipping planes 9 years ago
  WestLangley 5a6df635c3 Reintroduce MeshPhysicalMaterial 9 years ago
  Mr.doob 75d4b88a76 Clean up. 9 years ago
  Mr.doob e7a5de9faa WebGLPrograms: Removed parameterNames from programCode. 9 years ago
  Mr.doob 867baa0601 WebGLRenderer: More shadow collection refactoring. See #8379. 9 years ago
  Mr.doob 23f73aac16 WebGLRenderer: Fixed shadow not being renderer at first frame. See #8379. 9 years ago
  Mr.doob 002ce03d7f Reverted to material.premultipliedAlpha approach. See #8276. 9 years ago
  Mr.doob c48514210a Merge pull request #8276 from bhouston/more_premultipliedalpha_modes 9 years ago
  Ben Houston c2ea1ff659 physicallyCorrect -> physicallyCorrectLights. 9 years ago
  Ben Houston bca32d50e9 physicalLights -> physicallyCorrect, PHYSICAL_LIGHTS -> PHYSICALLY_CORRECT, update documentation. 9 years ago
  Ben Houston 7814c1775f add the rest of the blending modes to premultipliedAlpha mode. 9 years ago