alteredq
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e39cbf23f1
Added LineDashedMaterial and corresponding example.
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13 years ago |
alteredq
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da48350b6a
Fixed bug in SceneLoader: inverseTarget => targetInverse
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13 years ago |
alteredq
|
654adb5fd7
Merged with @mrdoob's dev branch.
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13 years ago |
alteredq
|
ae79c901eb
Changed MeshPhongMaterial perPixel parameter default to true.
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13 years ago |
Mr.doob
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64ec4df6f8
Updated builds.
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13 years ago |
Mr.doob
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437d77c7d0
Merging with master.
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13 years ago |
alteredq
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c1f3428495
Removed maxLights parameter from WebGLRenderer.
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13 years ago |
alteredq
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17c9e7278b
Changed Sprites to use stable sorting.
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13 years ago |
alteredq
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2ef3f96435
Fixed sharing of default alignment vector and dealing with missing parameter object in Sprite.
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13 years ago |
alteredq
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68128af601
Changed object sorting in WebGLRenderer to be stable.
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13 years ago |
Mr.doob
|
a03fbf7bda
Updated builds.
|
13 years ago |
alteredq
|
dc93beb648
Editor: first steps towards light gizmos.
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13 years ago |
alteredq
|
ab294a450c
Added "AddOperation" environment mapping combine type for additive cube maps reflections / refractions.
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13 years ago |
alteredq
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8f576ecdb5
Merge remote-tracking branch 'remotes/mrdoob/dev' into dev
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13 years ago |
alteredq
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c557343047
Editor: WIP many fixes to be able to load exported scenes.
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13 years ago |
Mr.doob
|
0baabe3718
Updated builds.
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13 years ago |
alteredq
|
ff27cf7fcc
Editor: added fog to scene export.
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13 years ago |
alteredq
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021837a028
Editor: added handling of fog to "World" section.
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13 years ago |
alteredq
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30cdcbea82
Added handling of UTF8 models to SceneLoader, extended scene example.
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13 years ago |
alteredq
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f892642351
Got rid of exceptions in scene loader example.
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13 years ago |
alteredq
|
d503b9578f
Added handling of Collada files to SceneLoader and scene example.
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13 years ago |
alteredq
|
9ad52bddf2
Forgot to change debug build.
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13 years ago |
alteredq
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627b04c043
Added handling of OBJ models to SceneLoader.
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13 years ago |
alteredq
|
d2a0d37974
Added support for SkinnedMeshes to SceneLoader.
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13 years ago |
alteredq
|
0f0aba2a8d
Changed ShaderMaterial.clone() to use UniformsUtils.clone()
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13 years ago |
alteredq
|
4b06bc6380
Added custom attributes support for Ribbons and corresponding example.
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13 years ago |
alteredq
|
199bde51c8
Added missing custom attributes buffers deallocation for Lines and ParticleSystems.
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13 years ago |
alteredq
|
9c3194b9e1
Added support for fog to Sprites.
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13 years ago |
Mr.doob
|
9909389814
object.clone() now (recursively) handles children too.
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13 years ago |
Mr.doob
|
9222940575
Updated builds.
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13 years ago |