Ben Adams
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e15f8d8a29
InterleavedBufferAttribute fix for groups
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10 years ago |
Mr.doob
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857d9e57f5
Updated builds.
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10 years ago |
Mr.doob
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f15325859c
Minor clean up.
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10 years ago |
Mr.doob
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9ca2dc967d
Merge pull request #7075 from gero3/webglcapabilities
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10 years ago |
Mr.doob
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9caaa62f55
Merge pull request #7045 from box/fp_textures_and_anisotropy
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10 years ago |
Michael Bond
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28267c4525
Reformat as per mrdoob's suggestion
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10 years ago |
gero3
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79e283a560
supportsBoneTextures to floatVertexTextures
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10 years ago |
gero3
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2e63bafce3
remove supports
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10 years ago |
tschw
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cc78fd5d13
Added comments on render item in-place recycling.
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10 years ago |
gero3
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82008ad6bb
remove supports
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10 years ago |
gero3
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3be88fcea1
fix webglrenderer
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10 years ago |
tschw
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572306c668
Renderer: Improved render items memory management.
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10 years ago |
gero3
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08dcc556e5
add WebglCapabilities
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10 years ago |
tschw
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99e3d99a94
Simplified setting material.program.
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10 years ago |
Mr.doob
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945f99a6bd
Merge branch 'dev' of https://github.com/mrdoob/three.js into dev
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10 years ago |
Mr.doob
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0dbd4b3ae8
Removed IndexBufferAttribute. Promoted index attribute to BufferGeometry. Maybe .addIndices() instead?
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10 years ago |
Mr.doob
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094d6d5a2f
WebGLRenderer: Deprecated supportsInstancedArray() and supportsVertexTextures().
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10 years ago |
Mr.doob
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c82ff84a51
WebGLRenderer: Handle missing morphTargets/morphNormals a bit better.
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10 years ago |
Michael Bond
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aa981b4c70
Allowing anisotropy for floating point textures if linear interpolation is supported
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10 years ago |
Mr.doob
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9ad1129dbd
WebGLRenderer: Minor tweaks.
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10 years ago |
Mr.doob
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9f93c37222
WebGLRenderer: Sort groups.
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10 years ago |
tschw
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0671faa158
Let lighting info be fed in view space.
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10 years ago |
Mr.doob
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d306becfc9
WebGLRenderer: Clean up.
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10 years ago |
Mr.doob
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d383c8c0b6
WebGLRenderer: Simplified WebGLObjects.
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10 years ago |
Mr.doob
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8fb24b5847
WebGLRenderer: Moved movelViewMatrix and normalMatrix to Object3D.
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10 years ago |
Mr.doob
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3ed8a04c0c
WebGLRenderer: Implemented MeshFaceMaterial/MultiMaterial.
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10 years ago |
Mr.doob
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e5420e609f
WebGLRenderer: properties.get() always return an object, so we can assign directly.
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10 years ago |
Mr.doob
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ff007f7a33
Merge pull request #7025 from box/meshfacematerial_program_fix
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10 years ago |
Michael Bond
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13d5cee632
Add an else to make distinction between material and mesh face material clearer
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10 years ago |
Michael Bond
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c6d4f7a473
Adding logic to assign material.program for MeshFaceMaterials
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10 years ago |