Commit History

Author SHA1 Message Date
  Ben Adams e15f8d8a29 InterleavedBufferAttribute fix for groups 10 years ago
  Mr.doob 857d9e57f5 Updated builds. 10 years ago
  Mr.doob f15325859c Minor clean up. 10 years ago
  Mr.doob 9ca2dc967d Merge pull request #7075 from gero3/webglcapabilities 10 years ago
  Mr.doob 9caaa62f55 Merge pull request #7045 from box/fp_textures_and_anisotropy 10 years ago
  Michael Bond 28267c4525 Reformat as per mrdoob's suggestion 10 years ago
  gero3 79e283a560 supportsBoneTextures to floatVertexTextures 10 years ago
  gero3 2e63bafce3 remove supports 10 years ago
  tschw cc78fd5d13 Added comments on render item in-place recycling. 10 years ago
  gero3 82008ad6bb remove supports 10 years ago
  gero3 3be88fcea1 fix webglrenderer 10 years ago
  tschw 572306c668 Renderer: Improved render items memory management. 10 years ago
  gero3 08dcc556e5 add WebglCapabilities 10 years ago
  tschw 99e3d99a94 Simplified setting material.program. 10 years ago
  Mr.doob 945f99a6bd Merge branch 'dev' of https://github.com/mrdoob/three.js into dev 10 years ago
  Mr.doob 0dbd4b3ae8 Removed IndexBufferAttribute. Promoted index attribute to BufferGeometry. Maybe .addIndices() instead? 10 years ago
  Mr.doob 094d6d5a2f WebGLRenderer: Deprecated supportsInstancedArray() and supportsVertexTextures(). 10 years ago
  Mr.doob c82ff84a51 WebGLRenderer: Handle missing morphTargets/morphNormals a bit better. 10 years ago
  Michael Bond aa981b4c70 Allowing anisotropy for floating point textures if linear interpolation is supported 10 years ago
  Mr.doob 9ad1129dbd WebGLRenderer: Minor tweaks. 10 years ago
  Mr.doob 9f93c37222 WebGLRenderer: Sort groups. 10 years ago
  tschw 0671faa158 Let lighting info be fed in view space. 10 years ago
  Mr.doob d306becfc9 WebGLRenderer: Clean up. 10 years ago
  Mr.doob d383c8c0b6 WebGLRenderer: Simplified WebGLObjects. 10 years ago
  Mr.doob 8fb24b5847 WebGLRenderer: Moved movelViewMatrix and normalMatrix to Object3D. 10 years ago
  Mr.doob 3ed8a04c0c WebGLRenderer: Implemented MeshFaceMaterial/MultiMaterial. 10 years ago
  Mr.doob e5420e609f WebGLRenderer: properties.get() always return an object, so we can assign directly. 10 years ago
  Mr.doob ff007f7a33 Merge pull request #7025 from box/meshfacematerial_program_fix 10 years ago
  Michael Bond 13d5cee632 Add an else to make distinction between material and mesh face material clearer 10 years ago
  Michael Bond c6d4f7a473 Adding logic to assign material.program for MeshFaceMaterials 10 years ago