Commit History

Author SHA1 Message Date
  alteredq ede5c9b34d Extended MorphAnimMesh to be able to play animations backwards. 13 years ago
  alteredq 2cb6d88f6f Added MorphAnimMesh.setAnimationLabel (for custom setting of named animation frames ranges). 13 years ago
  alteredq 5a48c3488e Added GeometryUtils.triangulateQuads 13 years ago
  alteredq 09dde73d00 Added helper for generating DataTexture to ImageUtils. 13 years ago
  alteredq 91376253d3 Added handling of named animation sequences to MorphAnimMesh. 13 years ago
  alteredq 677cfd3c44 Added setFrameRange to MorphAnimMesh. 13 years ago
  alteredq cb41542aad Refactored morph normals to be optional. 13 years ago
  alteredq a46acbdaf1 Fixed shader bug introduced in previous commit. 13 years ago
  alteredq b6bce4f68a Added handling of morph normals also for Phong material. 13 years ago
  alteredq a372d5ee6c Moved computeMorphNormals from JSONLoader into Geometry. 13 years ago
  alteredq 8367e2b17f Merge remote-tracking branch 'remotes/mrdoob/dev' into morph_normals 13 years ago
  alteredq 27afa046be First attempt at morph normals. 13 years ago
  Mr.doob 341038da6d Updated builds. 13 years ago
  alteredq 5da812d160 Merge branch 'dev' into cascaded_shadowmaps 13 years ago
  alteredq f59ed3e2ab Changed default ambient color to 0xffffff. 13 years ago
  alteredq 18c28b6443 Fixed handling of meshes with multiple materials in SceneLoader. 13 years ago
  alteredq c42478fae0 Refactored shadow map shader. 13 years ago
  alteredq 24a2c31937 Optimized skinning shader. 13 years ago
  alteredq 560562c05f Removed cameraInverseMatrix uniform. 13 years ago
  alteredq 82256dc777 Refactored bounding box and bounding sphere computation to handle geometries with zero vertices. 13 years ago
  alteredq 4cd0f946d0 Changed cameraPosition uniform to use global camera position. 13 years ago
  Mr.doob 48f076b7f0 Fixed #1180. Incorrect Vector3.setRotationFromMatrix(). Thanks @WestLangley! 13 years ago
  Mr.doob 91450ee46a THREE.VERSION -> THREE.REVISION 13 years ago
  Mr.doob 762d2fa598 Added a silly check on Object3D.add(). It's a quick check and it avoids enless recursivity making the browser silently hang. 13 years ago
  alteredq e228586b0f Added docs for Quaternion. Few small fixes in Quaternion. 13 years ago
  alteredq 66b34bbda9 Added docs for Vector4. Also small fix to Vector4. 13 years ago
  Mr.doob 7fd996a872 Merge remote-tracking branch 'alteredq/dev' into dev 13 years ago
  alteredq 8544e4b9f5 Added Vector3 docs. Also some small fixes in Vector3 and Vector2 implementations. 13 years ago
  Mr.doob 514dac4d75 Moved REVISION to THREE.VERSION. 13 years ago
  Mr.doob 337ac0032f LOD should now work properly from anywhere in the scene graph. 13 years ago