Commit History

Author SHA1 Message Date
  Mikael Emtinger f70aaed1d8 Merge branch 'master' of git://github.com/mrdoob/three.js 14 years ago
  Mikael Emtinger c3ab2eb1e9 Rewrote lens flares to not use readPixels. There are different solutions based on availablity of vertex textures. If available, occlusion calculation is more exact and handles partial occlusion on screen edges. If not available, occlusion calculation is less exact (because it's made on each fragment so it has to be fast) and partial occlusion by screen edge is not possible (same reason). 14 years ago
  alteredq 1fd801719f Added option to have flat shading for renderBufferImmediate. 14 years ago
  alteredq 7915999bdd Added edges to Blender exporter, JSONLoader and Geometry. 14 years ago
  Mikael Emtinger e7b6f4ad3c Merged with mrdoob 14 years ago
  Mikael Emtinger ea42310975 Added .boundTo in custom attributes. If not defined, it assumes that the custom attribute data has the length of vertices (boundTo="vertices"). If boundTo="faces", the custom attribute data has the length of faces.length. If boundTo="faceVertices" the cursom attribute data has the length of: numFace3*3 + numFace4*4. 14 years ago
  alteredq 7e6ba581de Removed some bottlenecks in shader building / sharing. 14 years ago
  Mikael Emtinger 08642c5239 Merged with mrdoob. 14 years ago
  Mr.doob 8c3fa8f401 WebGLRenderer: Removed unneded program checks. 14 years ago
  Mikael Emtinger b35b70a0e0 Fixed bug in stencil shadow renderer. 14 years ago
  Mr.doob 29da25e746 WebGLRenderer: Added internal cache for compiled shaders. Already compiled shaders get reused. 14 years ago
  alteredq d12252421e Synced with mrdoob's branch. 14 years ago
  Mr.doob 816d19a8d6 REVISION ++ 14 years ago
  alteredq f518051f1f Fixed some spurious invisible character in WebGLRenderer. 14 years ago
  Mikael Emtinger 70594cc9ce Fixed so dirty=false after uploading custom attribute 14 years ago
  Mikael Emtinger e88b1b4783 Merged with mrdoob. 14 years ago
  Mikael Emtinger a0b0de46ff Added support for custom attributes in MeshShaderMaterial. 14 years ago
  Mr.doob d5cff3fd37 WebGLRenderer: Removed dupe blending. 14 years ago
  Mr.doob bfceae1655 Minor formating clean up. 14 years ago
  Mr.doob 8af4dd49c1 WebGLRenderer now uses material.transparent to determine whether a material is transparent or not. 14 years ago
  Mikael Emtinger 7b07f34b7d merged with mrdoob. fixed so depthMask is correctly restored after stencil and lensflares. removed all enable/disable _gl.BLEND as it's always on. 14 years ago
  Mikael Emtinger 3536f3f2f5 Merged with MrDoob 14 years ago
  Mikael Emtinger ac6f422a6f Added LensFlares. Note that a new blending mode has been added. Added an (quite ugly example). NOTE: this doesn't seem to work on Chrome+Mac+NVIDIA unless you turn off antialias (which I've done in the example). 14 years ago
  Mr.doob 532929d510 WebGLRenderer: Added distance (falloff) to PointLight. 14 years ago
  alteredq fd145f038e Reverted accidental reverting of mrdoob's changes. 14 years ago
  alteredq dc8c98db5f Put some shader attributes behind #ifdef in buildProgram. 14 years ago
  Mr.doob ba7ad63043 WebGLRenderer: Minor syntax clean up. Removed the rest of premultiplied alpha ops. 14 years ago
  Mr.doob d6949ea2ce NormalBlending is now 1:1 with Blender :_) 14 years ago
  Mr.doob 59443e5725 WebGLRenderer: Some clean up of blending modes. 14 years ago
  Mikael Emtinger 9ee4c267b1 In the middle of lens flares 14 years ago