Commit History

Auteur SHA1 Bericht Datum
  alteredq b198531c66 Added MarchingCubes object. 15 jaren geleden
  Mr.doob 52c0de2b09 Merging with alteredq's branch. 15 jaren geleden
  alteredq 8faa18b620 Added simple scene format loader. 15 jaren geleden
  astrodud a62dc97e60 added LathedObject to build script for extras options 15 jaren geleden
  Szymon Nowak 6294caed07 Added render-to-texture feature to WebGL renderer. 15 jaren geleden
  alteredq e43de3dcf7 Refactored lines handling in WebGLRenderer to use the same internal machinery as meshes. 15 jaren geleden
  alteredq 0fe464c97a Refactored uniforms cloning into separate file so that it can be reused also for MeshShaderMaterials. 15 jaren geleden
  alteredq fb7788f0c6 Resurrected exponential fog as FogExp2. 15 jaren geleden
  alteredq 76a56f2f5c First attempt at fog ;) 15 jaren geleden
  alteredq 5e74c741c1 Retired MeshCubeMaterial: replaced it with MeshShaderMaterial "cube" defined in ShaderUtils. 15 jaren geleden
  Mr.doob 15262507bd Added a sort parameter to Projector.projectObjects and Projector.projectScene. 15 jaren geleden
  alteredq a31a8aaacf Refactored build system so that it's possible to generate includes for each configuration. 15 jaren geleden
  Mr.doob fecd2f3a39 `python build.py --includes` generate a `includes.js` for easy copy/pasting 15 jaren geleden
  Mr.doob 00795b3a83 Updated CanvasRenderer and some examples to handle the `Texture( image, mapping)` approach. 15 jaren geleden
  Mr.doob 2463d48d26 build.py: full ⟶ common 15 jaren geleden
  sole 3169b4cb86 buid.py: Show help message when no arguments are specified 15 jaren geleden
  Mr.doob a6c9984a67 Commented some WIP code in CanvasRenderer so it doesn't throw warnings while compiling. 15 jaren geleden
  Mr.doob 0f2badfdd1 Previous commit: `Matrix4.transform` ⟶ `Matrix4.transformVector3` and `Matrix4.tranformVector4` 15 jaren geleden
  Mr.doob 67250c69d9 Merging with alteredq's branch. 15 jaren geleden
  Mr.doob a2acf0b390 CanvasRenderer/SVGRenderer: RenderableFace4 is now gone. Unfortunately it created more problems than it solved. 15 jaren geleden
  alteredq 0cdd188e17 Added MeshCubeMaterial: WebGLRenderer specific material for more efficient rendering of panoramas when doing cube mapping. 15 jaren geleden
  alteredq 3ee99dc4c5 Added cube mapping to WebGLRenderer. Also added cube map example. Finally ;) 15 jaren geleden
  Mr.doob fbfa375d2c src/io/Loader.js ⟶ src/extras/io/Loader.js 15 jaren geleden
  Mr.doob 5e4476bde8 Now using Closure Compiler (~2kbytes) 15 jaren geleden
  Mr.doob 4d209ac433 Implemented material blendings (THREE.NormalBlending, THREE.AdditiveBlending, THREE.SubtractiveBlending) in CanvasRenderer 15 jaren geleden
  Mr.doob 98dc841aab Added MeshDepthMaterial. 15 jaren geleden
  Mr.doob 22f48a731b CanvasRenderer handles textures again. 15 jaren geleden
  Mr.doob ce3d641ff2 Changed materials format a bit. 15 jaren geleden
  Mr.doob a7d70a0eff * Builders clean up 15 jaren geleden
  sole b489e524ea Build system: now --debug applies to the current build (can generate debug versions of every type of build: canvas, dom, etc) 15 jaren geleden