提交歷史

作者 SHA1 備註 提交日期
  Mr.doob a5a00cc52a Updated examples with three.min.js include. Closes #2229. 13 年之前
  Mr.doob d06aa42e68 Removed unneded scene.add( camera ) from the examples. 13 年之前
  Mr.doob 632b0f8e0c HTML correctness. 13 年之前
  Mr.doob 686c8eff10 Reverted PlaneGeometry XY to XZ change. 13 年之前
  Mr.doob 9b3d484bf2 Changed some new Date().getTime() to Date.now(). 13 年之前
  Mr.doob 547781127e Change PlaneGeometry from XY to XZ as it's more intuitive. 13 年之前
  Mr.doob 8dfd667609 Fixed removing scene.lights to scene.__lights breakages. 13 年之前
  Mr.doob 75242fec8f Updated examples that used Icosahedron. 13 年之前
  alteredq 36b8839f50 More fixing of runtime warnings in examples. 13 年之前
  Mr.doob 5697084e64 Moved `RequestAnimationFrame.js` code right into `src/Three.js`. 13 年之前
  Mr.doob 2f90d73d13 Added Kinect example. Updated DAT.GUI. 13 年之前
  Mr.doob 6b151b552e Merging with @alteredq's experimental branches. 13 年之前
  alteredq 412c545c47 Updated the rest of examples. 14 年之前
  Mr.doob ad31ff1214 Fixed the rest of the examples. 14 年之前
  Mr.doob 25d6480cf6 Fixed yet more examples. 14 年之前
  alteredq ba75a48a2b Optimized uniforms updates. 14 年之前
  Mr.doob bbb65a768c Updated HTML of the rest of the examples. 14 年之前
  Mr.doob 19d8261174 More examples clean up. 14 年之前
  alteredq e298ac6814 Renamed MeshShaderMaterial => ShaderMaterial 14 年之前
  Mr.doob a940f05427 Updated examples with the new `.add`/`.remove` methods. 14 年之前
  alteredq 797530e4f7 Moved 2d filter shaders from ShaderUtils to ShaderExtras. 14 年之前
  alteredq 495de75ff2 Added OrthoCamera. 14 年之前
  Mr.doob 176d0f2884 Merging with @alteredq's branch. 14 年之前
  Mr.doob bfdb10a85a Updated all examples so they use the renamed geometry classes. 14 年之前
  Mr.doob 76e7ea3461 Added namespace to all the objects that missed it (geometries, uniforms, etc) 14 年之前
  Mr.doob e8847848ad Merging with alteredq's branch. 14 年之前
  alteredq 7e6ba581de Removed some bottlenecks in shader building / sharing. 14 年之前
  alteredq 575deaadc5 Fixed broken depth-of-field example. 14 年之前
  Mr.doob 8af4dd49c1 WebGLRenderer now uses material.transparent to determine whether a material is transparent or not. 14 年之前
  alteredq 49872b2afd Disabled antialias for examples that use full-screen postprocessing. 14 年之前