Cronologia Commit

Autore SHA1 Messaggio Data
  Mr.doob 547781127e Change PlaneGeometry from XY to XZ as it's more intuitive. 13 anni fa
  Mr.doob 104389c58e Fixed broken interactive examples. 13 anni fa
  alteredq 6b014f8684 Updated Closure compiler. Added more verbose compile warnings. Fixed all compile warnings. Started to fix runtime warnings in examples. 13 anni fa
  Mr.doob 5697084e64 Moved `RequestAnimationFrame.js` code right into `src/Three.js`. 13 anni fa
  Mr.doob 2f90d73d13 Added Kinect example. Updated DAT.GUI. 14 anni fa
  Mr.doob 6b151b552e Merging with @alteredq's experimental branches. 14 anni fa
  Mr.doob 77af9c0cde Implemented @jeromeetienne's webgl voxelpainter changes. 14 anni fa
  Justin Sermeno 6e6f2453a1 change voxelpainter to use THREE.CombinedCamera 14 anni fa
  Justin Sermeno e645a562b0 update voxelpainter to use projector pickingRay() 14 anni fa
  Mr.doob f357225c2d Merging dev branch. 14 anni fa
  Mr.doob bfdb10a85a Updated all examples so they use the renamed geometry classes. 14 anni fa
  alteredq 22bd108ab1 Added FlyCamera (thanks to James Baicoianu). Added specular map to normal map shader. Added WebGL Earth FlyCamera demo. 14 anni fa
  Mr.doob 76e7ea3461 Added namespace to all the objects that missed it (geometries, uniforms, etc) 14 anni fa
  Mr.doob 8af4dd49c1 WebGLRenderer now uses material.transparent to determine whether a material is transparent or not. 14 anni fa
  Mr.doob dd52560369 Some basic performance optimisations on voxel examples. Bottleneck is still Ray caster anyway :/ 14 anni fa
  Mr.doob 4590683d4b WebGLRenderer stops rendering objects when removed from the scene. 14 anni fa
  Mr.doob 33610b4a11 Adapted Projector and CanvasRended to use camera.matrixWorldInverse. 14 anni fa
  Mr.doob fef3c084b1 Changed build setup: 14 anni fa
  Mr.doob 9297fb975e All examples now use RequestAnimationFrame.js (pheww!) 14 anni fa
  Mr.doob 4912f59cc6 Compiled new build. 14 anni fa