История коммитов

Автор SHA1 Сообщение Дата
  alteredq cf37a8cc43 First integration step: something appeared on the screen ;) 14 лет назад
  alteredq df513e044c Transplanted simple hierarchy system from WebGLRenderer2 into WebGLRenderer. 14 лет назад
  alteredq 04cae71659 Refactored render pass madness in WebGLRenderer to something a bit more sane. 14 лет назад
  alteredq a9af9481e5 Added vertex colors to ASCII model loader and to Blender exporter (plus corresponding example). 14 лет назад
  alteredq be527d9f81 More optimizations of WebGLRenderer. 14 лет назад
  alteredq 56fcd26ef3 Small optimizations: skipped flattening in 3x3 matrix inversion and uploading camera position uniform only for materials where it's used. 14 лет назад
  alteredq eced0ca840 Small performance optimizations in WebGLRenderer: skipping few more typed arrays setters. 14 лет назад
  alteredq ff0c7f1b84 Changed lines to use drawArrays instead of drawElements. 14 лет назад
  alteredq fe2e9759b6 Refactored WebGLRenderer to be able to handle MeshShaderMaterial also for Lines and ParticleSystems. 14 лет назад
  alteredq 082da28c8e Renamed THREE.Supports to THREE.Detector, moved it to extras. Also cleaned up example title tags. 14 лет назад
  alteredq 29cf97eee7 Added centralized message for non-WebGL-compatible browser to majority of examples. 14 лет назад
  alteredq 8e2f8c8b13 Fixed broken WebGL support detection. 14 лет назад
  alteredq 27ee81d4a1 Changed particles to use drawArrays instead of drawElements. 14 лет назад
  alteredq 078b0977ae Few dirty performance optimizations. 14 лет назад
  alteredq fe70e245dd Reused frustum culling from WebGLRenderer2 in WebGLRenderer. 14 лет назад
  alteredq abfa966fb9 Synced with mrdoob's branch. 14 лет назад
  alteredq 119f363f24 Fixed simple ugly bug causing line buffers to be always updated. 14 лет назад
  Mr.doob aaa0b59660 Fixed CanvasRenderer texturePath method (checking if det == 0). 14 лет назад
  alteredq 9a9ed7cc85 Fixed lights removal not being reflected in WebGLRenderer. 14 лет назад
  alteredq e8497d205b Simplified shaders building. 14 лет назад
  alteredq ad51a48fcd Added "depth_test" parameter to materials. 14 лет назад
  alteredq fe6d492573 Added vertex colors to WebGL lines plus corresponding example. 14 лет назад
  alteredq 3e58a51fc9 Changed environment map mixing fragment shader snippet to preserve total material opacity. 14 лет назад
  alteredq 642939fb79 Added transparent render pass for immediate simulator objects in WebGLRenderer. 14 лет назад
  alteredq b3ea0d5fcd Changed a bit clear color API. 14 лет назад
  alteredq b198531c66 Added MarchingCubes object. 14 лет назад
  alteredq 750a242f0c Added vertex colors for particles. 14 лет назад
  alteredq 5365a11b0e Small refactoring in handling of "dirty" buffers in WebGLRenderer. 14 лет назад
  alteredq 8227d9f118 Added billboard particles (semi-opaque depth sorted). 14 лет назад
  alteredq 1d9c3405a3 Changed ParticleSystem to autoupdate transform by default (as do Mesh and Line objects). 14 лет назад