alteredq
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2e414a2dd2
Simplified a bit custom attributes for lines and particles.
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14 years ago |
alteredq
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354fc6c92c
Fixed few runaway globals.
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14 years ago |
alteredq
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bbe9760612
Refactored custom attributes setting for meshes.
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14 years ago |
alteredq
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1b17407ed9
Refactored setMeshBuffers.
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14 years ago |
alteredq
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a702cd4dbf
Refactored sortFacesByMaterial and setMeshBuffers to use separate lists for triangles and quads.
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14 years ago |
alteredq
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23ed013719
Fixed bug in shader defines.
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14 years ago |
alteredq
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26b34f2c6c
Refactored custom attributes handling for particles.
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14 years ago |
alteredq
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046f4bfeb6
Added custom attributes for lines.
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14 years ago |
Mr.doob
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1f7838a9c2
Fixed bug in Ray's pointInFace3.
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14 years ago |
Mr.doob
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5916682ea6
Reverting again
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14 years ago |
Mr.doob
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13e4f78a28
Reverting my thought
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14 years ago |
Mr.doob
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d902ca3bf0
Updated builds and tweaked examples
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14 years ago |
Mr.doob
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747b813bcb
Merging with @alteredq's branch
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14 years ago |
Mr.doob
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e54f2e32e7
Updated builds.
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14 years ago |
alteredq
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408c82d306
Got WebGLRenderer working again.
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14 years ago |
Mr.doob
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caabab07f3
Lines can be treated as Objects
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14 years ago |
Mr.doob
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ec00f298be
CanvasRenderer and SVGRenderer using single-material system.
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14 years ago |
Mr.doob
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6b151b552e
Merging with @alteredq's experimental branches.
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14 years ago |
alteredq
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a8869f9e5b
Quick and dirty hack to get WebGLRenderer working with new scene graph.
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14 years ago |
alteredq
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093fbbe334
Merge remote-tracking branch 'remotes/mrdoob/dev' into dev
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14 years ago |
alteredq
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d2c6487b41
Fixed random clipping of objects in WebGLRenderTargetCube / CubeCamera.
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14 years ago |
alteredq
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addb3a12a9
Refactored CubeCamera / cube map handling.
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14 years ago |
Mr.doob
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df94d2af57
Moved matrixWorldInverse logic to renderers as per @greggman suggestion.
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14 years ago |
Mr.doob
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d4704fe8db
Updated builds.
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14 years ago |
alteredq
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8ab93926ce
Fixed bug causing disappearing wireframe objects in mixed scenes.
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14 years ago |
alteredq
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89c578332e
Fixed shading glitches on OpenGL (thanks to @mrdoob for spotting this).
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14 years ago |
alteredq
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7355c2b68b
Changed ambient term to influence also texture in Phong / normal map materials.
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14 years ago |
alteredq
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7d2805dd83
Fixed specular term in Phong / normal map materials.
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14 years ago |
Mr.doob
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3343729ad0
Updated builds.
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14 years ago |
Mr.doob
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1258e8a771
Ray now also checks object's children.
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14 years ago |