Historique des commits

Auteur SHA1 Message Date
  Mr.doob 32b581f24f r47 il y a 13 ans
  alteredq 3c618a8696 Fixed too aggressive projection matrix uniform caching. il y a 13 ans
  alteredq efee731b4c Fixed wrong GL parameter name. il y a 13 ans
  alteredq 37ec3d678c Updated builds. il y a 13 ans
  alteredq d53ddb6bf5 Updated builds. il y a 13 ans
  Mr.doob b74342a4d6 Updated RequestAnimationFrame polyfill. il y a 13 ans
  Mr.doob 541bf84bd0 Added 'alpha' and 'premultipliedAlpha' parameters to WebGLRenderer il y a 13 ans
  alteredq a31e8a1555 Fixed lag in shadows when light was moving. il y a 13 ans
  alteredq 8cf53364a3 Updated DirectionalLight handling in WebGLRenderer. il y a 13 ans
  alteredq bf6b6d3c45 Modified SpotLight to cast light as PointLight (to be consistent with casted shadow). il y a 13 ans
  alteredq 6b0edfddaa Added shadows for DirectionalLights. il y a 13 ans
  alteredq 05b32dead7 VisibleCamera => CameraHelper il y a 13 ans
  alteredq 9fdd14190e Added check for pixel being behind light frustum in shadow map shader. il y a 13 ans
  alteredq 12bdd51aa5 Fixed VisibleCamera's near plane. il y a 13 ans
  alteredq 74a9e249ee Modified shadow maps to use world positions of SpotLight and its target. il y a 13 ans
  alteredq 55c95ea2a2 Added flag to SpotLight for showing shadow map camera. il y a 13 ans
  alteredq 49f14b8e68 Refactored shadow maps to store shadow parameters and data in SpotLight. il y a 13 ans
  alteredq 268771e6a0 Updated builds. il y a 13 ans
  Mr.doob db59760f0b Updated builds. il y a 13 ans
  alteredq d8c23537f4 Merge remote-tracking branch 'remotes/mrdoob/dev' into dev il y a 13 ans
  alteredq 835b57adda Added VisibleCamera object and example. il y a 13 ans
  Mr.doob 40dad13424 Made WebGLRenderer .setDepthWrite() public. Fixed webgl_loader_ctm_materials cubemap rotation. il y a 13 ans
  Mr.doob 3a59e4bd34 Implemented @WestLangley Ray improvements. il y a 13 ans
  Mr.doob d774725802 Updated builds. il y a 13 ans
  Mr.doob dec49e7b61 Merging with @alteredq's branch. (Some day I'll learn how to do this properly...) il y a 13 ans
  Mr.doob 2cb59de6d4 Frustum: Avoiding creating a new Vector3 every time. il y a 13 ans
  alteredq de7e849018 Fixed incorrect shadow receiving for morphs. il y a 13 ans
  alteredq 71fafdf25d Some cleanup and normalization fixes in shaders. il y a 13 ans
  alteredq 2e22acbf0c Added "generateMipmaps" flag to Texture and RenderTarget. il y a 13 ans
  alteredq 51f45e8bde Added clamping to specular term. il y a 13 ans