Commit History

Autor SHA1 Mensaxe Data
  alteredq 15db34ad9a Refactored custom attributes for particles. %!s(int64=14) %!d(string=hai) anos
  alteredq 363ce622b0 Refactored custom attributes setting for lines. %!s(int64=14) %!d(string=hai) anos
  alteredq 2e414a2dd2 Simplified a bit custom attributes for lines and particles. %!s(int64=14) %!d(string=hai) anos
  alteredq 354fc6c92c Fixed few runaway globals. %!s(int64=14) %!d(string=hai) anos
  alteredq bbe9760612 Refactored custom attributes setting for meshes. %!s(int64=14) %!d(string=hai) anos
  alteredq 1b17407ed9 Refactored setMeshBuffers. %!s(int64=14) %!d(string=hai) anos
  alteredq a702cd4dbf Refactored sortFacesByMaterial and setMeshBuffers to use separate lists for triangles and quads. %!s(int64=14) %!d(string=hai) anos
  alteredq 23ed013719 Fixed bug in shader defines. %!s(int64=14) %!d(string=hai) anos
  alteredq 26b34f2c6c Refactored custom attributes handling for particles. %!s(int64=14) %!d(string=hai) anos
  alteredq 046f4bfeb6 Added custom attributes for lines. %!s(int64=14) %!d(string=hai) anos
  Mr.doob 1f7838a9c2 Fixed bug in Ray's pointInFace3. %!s(int64=14) %!d(string=hai) anos
  Mr.doob a7c804b817 Updated builds. %!s(int64=14) %!d(string=hai) anos
  Mr.doob 5916682ea6 Reverting again %!s(int64=14) %!d(string=hai) anos
  Mr.doob 13e4f78a28 Reverting my thought %!s(int64=14) %!d(string=hai) anos
  Mr.doob d902ca3bf0 Updated builds and tweaked examples %!s(int64=14) %!d(string=hai) anos
  Mr.doob 747b813bcb Merging with @alteredq's branch %!s(int64=14) %!d(string=hai) anos
  Mr.doob e54f2e32e7 Updated builds. %!s(int64=14) %!d(string=hai) anos
  alteredq 408c82d306 Got WebGLRenderer working again. %!s(int64=14) %!d(string=hai) anos
  Mr.doob caabab07f3 Lines can be treated as Objects %!s(int64=14) %!d(string=hai) anos
  Mr.doob ec00f298be CanvasRenderer and SVGRenderer using single-material system. %!s(int64=14) %!d(string=hai) anos
  Mr.doob 6b151b552e Merging with @alteredq's experimental branches. %!s(int64=14) %!d(string=hai) anos
  alteredq a8869f9e5b Quick and dirty hack to get WebGLRenderer working with new scene graph. %!s(int64=14) %!d(string=hai) anos
  alteredq 093fbbe334 Merge remote-tracking branch 'remotes/mrdoob/dev' into dev %!s(int64=14) %!d(string=hai) anos
  alteredq d2c6487b41 Fixed random clipping of objects in WebGLRenderTargetCube / CubeCamera. %!s(int64=14) %!d(string=hai) anos
  alteredq addb3a12a9 Refactored CubeCamera / cube map handling. %!s(int64=14) %!d(string=hai) anos
  Mr.doob 2c8967b124 Fixed CanvasRenderrer incorrectly SphericalReflectionMapping Face4 rendering. %!s(int64=14) %!d(string=hai) anos
  Mr.doob 8db9d6fd61 GUI: Snap to axis (press x,y or z when moving). Added TrackballControls %!s(int64=14) %!d(string=hai) anos
  Mr.doob df94d2af57 Moved matrixWorldInverse logic to renderers as per @greggman suggestion. %!s(int64=14) %!d(string=hai) anos
  Mr.doob d4704fe8db Updated builds. %!s(int64=14) %!d(string=hai) anos
  alteredq 8ab93926ce Fixed bug causing disappearing wireframe objects in mixed scenes. %!s(int64=14) %!d(string=hai) anos