Commit History

Author SHA1 Message Date
  Mr.doob c0478beba3 Merge branch 'gammaFactor' of https://github.com/bhouston/three.js into dev 10 years ago
  Mr.doob 522203af01 Merge pull request #5809 from bhouston/remove_material_ambient 10 years ago
  Mr.doob 188b9b7019 Examples: Cleaned up setClearColor(). 10 years ago
  Ben Houston 1b940ff79f add gamma GUI to webgl_shading_physical.html. But it is slightly incorrect because the shaders are not properly recompiled upon gamma change. 10 years ago
  Ben Houston c5f777f493 fix issues #5 and #6 from @WestLangley's comment here: https://github.com/mrdoob/three.js/pull/5809#issuecomment-68329651 10 years ago
  Ben Houston 6f8d6ddd06 remove material.ambient from everything per discussion here: https://github.com/mrdoob/three.js/pull/5741#issuecomment-67893202 10 years ago
  Mr.doob 8eeb69a907 Fixed more examples on iOS. 10 years ago
  Mr.doob 2761f1b161 Examples: Added setPixelRatio(). See #5627. 10 years ago
  Mr.doob 0d872b4fc7 Updated examples to the new *Mapping API. 10 years ago
  Mr.doob d32676ba7e Simplified ShadowMapPlugin. 10 years ago
  Mr.doob ec3259270c Updated examples that could use PlaneBufferGeometry. 10 years ago
  Mr.doob 4d21b5bc5b WebGLRenderer: Removed autoUpdateObjects property. 11 years ago
  Mr.doob 9989f380fd Renamed all CubeGeometry instances. 11 years ago
  Mr.doob 386200f2f2 Removed alpha: false instances from examples. 11 years ago
  Mr.doob 96ad117989 Removed physicallyBasedShading from examples and documentation. 11 years ago
  Mr.doob e423808c75 Removed remaining clearColor/clearAlpha usage from examples. 12 years ago
  WestLangley 46a2244660 SpotLight.angle and SpotlightHelper cone size bug fixes 12 years ago
  Mr.doob 1b58bb4b54 Updated some more examples from setHSV to setHSL. 12 years ago
  Mr.doob 4276c9f588 Moved shaders in ShaderUtils.lib into ShaderLib. 12 years ago
  alteredq 7af978c4af Merged @MiiBond's shadow map bilinear filtering. 12 years ago
  MiiBond 0c899e055f Added shadow map type definitions and replaced shadowMapSoft boolean on the renderer with shadowMapType. The default type is THREE.PCFShadowMap, which amounts to the previous default of shadowMapSoft = true. A new type, THREE.PCFSoftShadowMap will enable bilinear filtering of the shadow in the shader for smoother results. 12 years ago
  alteredq dcdfed44cd Refactored EffectComposer, added setSize method. Changed examples with postprocessing to use setSize. 12 years ago
  alteredq aea27b9504 Migrated examples to dat.gui version 0.5. 12 years ago
  alteredq a0ccc71b3f Trying to fix webgl_shading_physical example. 12 years ago
  Mr.doob 2ed94bb52f Updated to tween.js r7. 12 years ago
  alteredq 4500c593dd Cleaned up custom stats.js styling in examples (thanks to @mrdoob for showing me this is possible ;). 12 years ago
  alteredq 6d4ded657e Fixed physical shading example controls include. 13 years ago
  Mr.doob 2d3e2adcf3 Updated to latest stats.js and moved libs to js/libs. 13 years ago
  Mr.doob a408841c61 Changed three.js link in examples. 13 years ago
  Mr.doob 1afdbe3c97 Renamed BlitShader to CopyShader as discussed in 97ee7a81cd963f7f56d5713334be5e0ab3caf31b 13 years ago