Mr.doob
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c0478beba3
Merge branch 'gammaFactor' of https://github.com/bhouston/three.js into dev
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10 years ago |
Mr.doob
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522203af01
Merge pull request #5809 from bhouston/remove_material_ambient
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10 years ago |
Mr.doob
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188b9b7019
Examples: Cleaned up setClearColor().
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10 years ago |
Ben Houston
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1b940ff79f
add gamma GUI to webgl_shading_physical.html. But it is slightly incorrect because the shaders are not properly recompiled upon gamma change.
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10 years ago |
Ben Houston
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c5f777f493
fix issues #5 and #6 from @WestLangley's comment here: https://github.com/mrdoob/three.js/pull/5809#issuecomment-68329651
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10 years ago |
Ben Houston
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6f8d6ddd06
remove material.ambient from everything per discussion here: https://github.com/mrdoob/three.js/pull/5741#issuecomment-67893202
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10 years ago |
Mr.doob
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8eeb69a907
Fixed more examples on iOS.
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10 years ago |
Mr.doob
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2761f1b161
Examples: Added setPixelRatio(). See #5627.
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10 years ago |
Mr.doob
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0d872b4fc7
Updated examples to the new *Mapping API.
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10 years ago |
Mr.doob
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d32676ba7e
Simplified ShadowMapPlugin.
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10 years ago |
Mr.doob
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ec3259270c
Updated examples that could use PlaneBufferGeometry.
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10 years ago |
Mr.doob
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4d21b5bc5b
WebGLRenderer: Removed autoUpdateObjects property.
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11 years ago |
Mr.doob
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9989f380fd
Renamed all CubeGeometry instances.
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11 years ago |
Mr.doob
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386200f2f2
Removed alpha: false instances from examples.
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11 years ago |
Mr.doob
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96ad117989
Removed physicallyBasedShading from examples and documentation.
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11 years ago |
Mr.doob
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e423808c75
Removed remaining clearColor/clearAlpha usage from examples.
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12 years ago |
WestLangley
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46a2244660
SpotLight.angle and SpotlightHelper cone size bug fixes
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12 years ago |
Mr.doob
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1b58bb4b54
Updated some more examples from setHSV to setHSL.
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12 years ago |
Mr.doob
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4276c9f588
Moved shaders in ShaderUtils.lib into ShaderLib.
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12 years ago |
alteredq
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7af978c4af
Merged @MiiBond's shadow map bilinear filtering.
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12 years ago |
MiiBond
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0c899e055f
Added shadow map type definitions and replaced shadowMapSoft boolean on the renderer with shadowMapType. The default type is THREE.PCFShadowMap, which amounts to the previous default of shadowMapSoft = true. A new type, THREE.PCFSoftShadowMap will enable bilinear filtering of the shadow in the shader for smoother results.
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12 years ago |
alteredq
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dcdfed44cd
Refactored EffectComposer, added setSize method. Changed examples with postprocessing to use setSize.
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12 years ago |
alteredq
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aea27b9504
Migrated examples to dat.gui version 0.5.
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12 years ago |
alteredq
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a0ccc71b3f
Trying to fix webgl_shading_physical example.
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12 years ago |
Mr.doob
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2ed94bb52f
Updated to tween.js r7.
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12 years ago |
alteredq
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4500c593dd
Cleaned up custom stats.js styling in examples (thanks to @mrdoob for showing me this is possible ;).
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12 years ago |
alteredq
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6d4ded657e
Fixed physical shading example controls include.
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13 years ago |
Mr.doob
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2d3e2adcf3
Updated to latest stats.js and moved libs to js/libs.
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13 years ago |
Mr.doob
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a408841c61
Changed three.js link in examples.
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13 years ago |
Mr.doob
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1afdbe3c97
Renamed BlitShader to CopyShader as discussed in 97ee7a81cd963f7f56d5713334be5e0ab3caf31b
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13 years ago |