Commit History

Auteur SHA1 Bericht Datum
  Mr.doob bc383cf790 Included FontUtils and TextGeometry in relevant examples. 10 jaren geleden
  Mr.doob 2a91fef346 shadowDarkness clean up. 10 jaren geleden
  Mr.doob 5720ae4e06 Geometry: Removed morphColors. 10 jaren geleden
  Ben Houston 036147e203 geometry/object.clips -> geometry/object.animation 10 jaren geleden
  Ben Houston 03269bf785 remove MorphAnimMesh were possible from examples and just use the Mixer. 10 jaren geleden
  Ben Houston e6795ff363 removing MorphAnimMesh from various examples. 10 jaren geleden
  WestLangley 6ec18d11c4 Added transform methods to Geometry and BufferGeometry 10 jaren geleden
  Mr.doob 66d3eb0d36 Updated shadowMap calls. 10 jaren geleden
  Mr.doob 522203af01 Merge pull request #5809 from bhouston/remove_material_ambient 10 jaren geleden
  Mr.doob 188b9b7019 Examples: Cleaned up setClearColor(). 10 jaren geleden
  Ben Houston c5f777f493 fix issues #5 and #6 from @WestLangley's comment here: https://github.com/mrdoob/three.js/pull/5809#issuecomment-68329651 10 jaren geleden
  Ben Houston 6f8d6ddd06 remove material.ambient from everything per discussion here: https://github.com/mrdoob/three.js/pull/5741#issuecomment-67893202 10 jaren geleden
  Mr.doob 2761f1b161 Examples: Added setPixelRatio(). See #5627. 10 jaren geleden
  Mr.doob ec3259270c Updated examples that could use PlaneBufferGeometry. 11 jaren geleden
  Mr.doob d86527f9fa Improved some examples. 11 jaren geleden
  Mr.doob 1ec37295bd Examples clean up. 11 jaren geleden
  Mr.doob 9989f380fd Renamed all CubeGeometry instances. 11 jaren geleden
  Mr.doob 386200f2f2 Removed alpha: false instances from examples. 11 jaren geleden
  WestLangley a1d6af3301 Made shadowmap HUD a toggle, plus miscellaneous cleanup 11 jaren geleden
  Mr.doob e423808c75 Removed remaining clearColor/clearAlpha usage from examples. 12 jaren geleden
  Mr.doob 9e2f76bbe8 Yet some more adjustHSV removal. 12 jaren geleden
  MiiBond 0c899e055f Added shadow map type definitions and replaced shadowMapSoft boolean on the renderer with shadowMapType. The default type is THREE.PCFShadowMap, which amounts to the previous default of shadowMapSoft = true. A new type, THREE.PCFSoftShadowMap will enable bilinear filtering of the shadow in the shader for smoother results. 12 jaren geleden
  alteredq ec9f99712e Fixed JSONLoader example material palette and some more examples cleanup. 13 jaren geleden
  Mr.doob feffb88f1e Includes to editor and examples. 13 jaren geleden
  Mr.doob 2d3e2adcf3 Updated to latest stats.js and moved libs to js/libs. 13 jaren geleden
  Mr.doob a408841c61 Changed three.js link in examples. 13 jaren geleden
  Mr.doob 4f4f87430f Splitted ShaderExtras into individual files. 13 jaren geleden
  Mr.doob a5a00cc52a Updated examples with three.min.js include. Closes #2229. 13 jaren geleden
  Mr.doob d06aa42e68 Removed unneded scene.add( camera ) from the examples. 13 jaren geleden
  Mr.doob 632b0f8e0c HTML correctness. 13 jaren geleden