Cronologia Commit

Autore SHA1 Messaggio Data
  Ben Houston (Clara.io) 5b135d55c9 Packing.glsl - unify all packing/unpacking functions into a single glsl snippet 9 anni fa
  Mr.doob 379f902d15 Merged ambient_pars.glsl into lights_pars.glsl 9 anni fa
  Mr.doob ac0154cbe7 Removed THREE.UniformsLib[ "ambient" ] references. 9 anni fa
  Ben Houston 3c4face74e update ShaderSkin to use new linearToOutputTexel function. 9 anni fa
  Mr.doob b60f67f57d Fixed examples. 9 anni fa
  Mr.doob 8eaf494a46 Refactored ShadowMap code. 9 anni fa
  Mr.doob 645aaf254c Fixed examples. 9 anni fa
  Mr.doob d6ee54be24 WebGLRenderer: MAX_ to NUM_. See 8c82186dc3c71e1d6d61c28f67acc29a072ec1d7. 9 anni fa
  Mr.doob 8c82186dc3 WebGLRenderer: MAX_ clean up. 9 anni fa
  Ben Houston 05118ea6bb further consolidation of different material BRDFs via the same lighting template. 9 anni fa
  Ben Houston 0287cab597 remove unused code from broken ShaderSkin.js 9 anni fa
  Ben Houston fdaad8df8b Merge branch 'dev' of [email protected]:mrdoob/three.js into simplified_lighting 9 anni fa
  Ben Houston 3c9e00fe0d get skin, tone mapping and terrain examples working with new BSDF and light structures. 9 anni fa
  Ben Houston bbc81cdb67 start refactoring ShaderSkin.js 9 anni fa
  Mr.doob 6c86b83c34 Tweaked examples. 9 anni fa
  tschw e35a4ed601 Skin shader: Removed uniform uPixelSize. 10 anni fa
  tschw 01609aec77 Skin shader cleanup. 10 anni fa
  tschw ac5c50cfc8 Let skin shader use derivatives for tangents. 10 anni fa
  tschw d37516be39 Fixed skin shader lighting. 10 anni fa
  tschw 0671faa158 Let lighting info be fed in view space. 10 anni fa
  gero3 923256459e fixed files to codestyle 10 anni fa
  Mr.doob 59aebeda08 ShaderMaterial: Added derivatives property so we can inject the directive first thing. See #6493. 10 anni fa
  Mr.doob e83bf8a30d Merge branch 'phong_diffuseColor' of https://github.com/bhouston/three.js into dev 10 anni fa
  Ben Houston 47b7f88ba7 Fix note #3 of https://github.com/mrdoob/three.js/pull/5805#issuecomment-75610227 10 anni fa
  Ben Houston 784a89015a minor fix to get ShaderSkin skin shader matching previous state exactly. 10 anni fa
  Ben Houston 74b09dd33e for consistency with new outgoingLight variable in shaders. 10 anni fa
  Ben Houston 3e239215a6 Merge branch 'dev' of [email protected]:mrdoob/three.js into phong_diffuseColor 10 anni fa
  Mr.doob a13c739390 *DecayExponent to *Decay 10 anni fa
  Mr.doob 9dbd7669d0 Merge branch 'decayExponent' of https://github.com/bhouston/three.js into dev 10 anni fa
  Mr.doob b1550613ff Merge branch 'common.glsl' of https://github.com/bhouston/three.js into dev 10 anni fa