История коммитов

Автор SHA1 Сообщение Дата
  Nicolas Rannou 7ff4c74c81 improve draggable cubes example 9 лет назад
  Mr.doob 173caa387a stats.js usage clean up 9 лет назад
  Mr.doob ebf272066c Fixed examples that relied in custom LightShadows. See #7690. 9 лет назад
  WestLangley f70369a928 Examples: three.min.js -> three.js 9 лет назад
  Mugen87 63cfba0cf9 Examples: Cleanup 9 лет назад
  Mr.doob 2a91fef346 shadowDarkness clean up. 9 лет назад
  dubejf 83f774cd2b Use Raycaster.setFromCamera() method 10 лет назад
  Mr.doob c062737cc5 Fixed examples that relied on raycasting invisible objects. 10 лет назад
  Mr.doob 66d3eb0d36 Updated shadowMap calls. 10 лет назад
  Ben Houston 6f8d6ddd06 remove material.ambient from everything per discussion here: https://github.com/mrdoob/three.js/pull/5741#issuecomment-67893202 10 лет назад
  WestLangley bda2f09c86 Updating code to use Raycaster.setFromCamera() method 10 лет назад
  Mr.doob 2761f1b161 Examples: Added setPixelRatio(). See #5627. 10 лет назад
  Mr.doob ec3259270c Updated examples that could use PlaneBufferGeometry. 10 лет назад
  Mr.doob 61b7c68a03 Updated examples using Projector.(un)projectVector. 11 лет назад
  Mr.doob 9989f380fd Renamed all CubeGeometry instances. 11 лет назад
  Mr.doob 4fc7543431 Fixed examples that relied on transparent background. 11 лет назад
  Mr.doob b062fee866 Removed Vector* add() to addVectors() and addSelf() to add(). Same with sub, cross, min, max, lerp... Renamed Matrix* and Quaternion multiply() to multiplyMatrices(), multiplyQuaternions() and multiplySelf() to multiply(). See #2860. 12 лет назад
  Ben Houston 6e0d2115ca adopting THREE.Math.degToRad/radToDeg for code readability. 12 лет назад
  alteredq 7af978c4af Merged @MiiBond's shadow map bilinear filtering. 12 лет назад
  Ben Houston 70a5576061 Rename variable ray -> raycaster in examples to reflect class name change. 12 лет назад
  Ben Houston e6f509baf6 rename Ray -> Raycaster, Ray3 -> Ray per @mrdoob (see #2729) 12 лет назад
  MiiBond 0c899e055f Added shadow map type definitions and replaced shadowMapSoft boolean on the renderer with shadowMapType. The default type is THREE.PCFShadowMap, which amounts to the previous default of shadowMapSoft = true. A new type, THREE.PCFSoftShadowMap will enable bilinear filtering of the shadow in the shader for smoother results. 12 лет назад
  Mr.doob feffb88f1e Includes to editor and examples. 13 лет назад
  Mr.doob 2d3e2adcf3 Updated to latest stats.js and moved libs to js/libs. 13 лет назад
  Mr.doob a408841c61 Changed three.js link in examples. 13 лет назад
  Mr.doob a5a00cc52a Updated examples with three.min.js include. Closes #2229. 13 лет назад
  Mr.doob d06aa42e68 Removed unneded scene.add( camera ) from the examples. 13 лет назад
  Mr.doob 632b0f8e0c HTML correctness. 13 лет назад
  Mr.doob 686c8eff10 Reverted PlaneGeometry XY to XZ change. 13 лет назад
  alteredq 4dbff6d829 More examples resizing handling. Also fixed typo in flag name and cleaned whitespace in CombinedCamera. 13 лет назад