Commit History

Author SHA1 Message Date
  Mugen87 8f194ec566 Examples: Clean up 7 years ago
  WestLangley db1941e390 Required as a result of #13277 7 years ago
  Mr.doob 3bcb9c2d0d Fixed CRLF issues. See #13262 7 years ago
  WestLangley e181b055c3 Remove no-culling 7 years ago
  Magnuz Binder 0af653dc9f Change colour => color. 7 years ago
  Mr.doob 334ab72b42 Fixed lgtm.com unsafe external link alerts. 8 years ago
  Mr.doob 4ab3305a4a Fixed some lgtm.com alerts. 8 years ago
  Mr.doob 8735cbab95 Reverted UniformUtils.clone() deprecation. See #10191. 8 years ago
  aardgoose 3c672c5c33 replace UniformsUtils.merge 8 years ago
  Tristan Valcke 634e3ba738 Remove unnecessary comma in webgl_shaders_tonemapping 8 years ago
  Mr.doob 68536213c2 Fixed example that relied on internal class. 9 years ago
  Mr.doob 928c8177ab Removed no longer needed uniform types. 9 years ago
  tschw 073c3ab29d Refactored vWorldPosition from phong to envmap where it actually belongs. 9 years ago
  WestLangley f70369a928 Examples: three.min.js -> three.js 9 years ago
  Mr.doob 379f902d15 Merged ambient_pars.glsl into lights_pars.glsl 9 years ago
  Mr.doob ac0154cbe7 Removed THREE.UniformsLib[ "ambient" ] references. 9 years ago
  Mugen87 6857b6d5d3 removed deprecated THREE.ImageUtils.loadTexture 9 years ago
  Mugen87 0f5e69cec8 removed deprecated THREE.ImageUtils.loadTextureCube 9 years ago
  Mr.doob 645aaf254c Fixed examples. 9 years ago
  Mr.doob d6ee54be24 WebGLRenderer: MAX_ to NUM_. See 8c82186dc3c71e1d6d61c28f67acc29a072ec1d7. 9 years ago
  Mr.doob 8c82186dc3 WebGLRenderer: MAX_ clean up. 9 years ago
  Ben Houston 05118ea6bb further consolidation of different material BRDFs via the same lighting template. 9 years ago
  Ben Houston 3c9e00fe0d get skin, tone mapping and terrain examples working with new BSDF and light structures. 9 years ago
  Mr.doob 5381cfbe26 Fixed example. 10 years ago
  Mr.doob b4242d00f4 Fixed OrbitControls and DAT fight. 10 years ago
  Ricardo Cabello 5575764d97 Merge pull request #6245 from WestLangley/dev-gamma 10 years ago
  Michael Bond 0ba7480cb1 Fix for average lumninance uniform not being set across both static tone mapping shaders 10 years ago
  Ben Houston 8d83e0e5d4 add gamma correction pass to adaptive tone mapping example. 10 years ago
  Ben Houston 25aa4299ab refactor on screen controls on readability, add enable/disable tone mapping. 10 years ago
  Mr.doob 2761f1b161 Examples: Added setPixelRatio(). See #5627. 10 years ago