Mu Daosheng 1569b08155 Add some software examples and modify the line material shader 10 éve
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cameras e45d64636d Moved CombinedCamera out of build. 11 éve
controls 8b6c1c7bcb Editor: Minor improvements. 11 éve
crossfade a01e7c0bed Updated examples that rely on GeometryUtils.merge. 11 éve
curves 40cec1eb64 Moving NURBS code to /examples/js/curves for now. 12 éve
effects 1243d513f7 Fixed resolution on mobile phones 11 éve
exporters f8ecbb150e Moved *Exporter code to the objects themselves. See #4621. 11 éve
geometries 9f69cbc3ac Decals: Code clean up. 11 éve
libs 3a0a43137d PnlTri.js Rev. 2.0: handles vertices and edges on other edges; faster & smaller too 11 éve
loaders 18caa66e4e VTKLoader to BufferGeometry. 11 éve
math f4ce69bc98 Updated examples with API changes. 11 éve
modifiers f46a2b841e Removed face.centroid and geometry.computeCentroids() 11 éve
postprocessing 68269fb45e Examples clean up. 11 éve
renderers 1569b08155 Add some software examples and modify the line material shader 10 éve
shaders 3b8906d286 FXAAShader: Removed unused varying. 11 éve
utils d5c57ee8f9 Moved BufferGeometryUtils.fromGeometry to BufferGeometry. See #4835. 11 éve
wip fce86cbbda Added PlaneBufferGeometry. 11 éve
AudioObject.js bb31515d6b Vector3.get*FromMatrix() -> Vector3.setFromMatrix*() 11 éve
BlendCharacter.js aff4c1c2a1 This commit improves the flexibility of the animation system by allowing any 11 éve
BlendCharacterGui.js 4b456f8852 SkeletonHelper: Properly set matrixWorld transform. Also added skeleton toggles in animation examples. 11 éve
Car.js eecc8f7c5c Moved BufferGeometryUtils and UvsUtils to examples/js/utils. See #4835. 11 éve
Cloth.js db6a79a730 Fixed some more sub(a,b) to subVectors(a,b). 12 éve
CurveExtras.js 6660e155d5 More Closure compile warnings / errors fixing in examples/js. 13 éve
Detector.js d7b445d0de browserify Detector.js 11 éve
ImprovedNoise.js 2a8abb5531 Implemented gero3 Rectangle optimisations. 14 éve
MD2Character.js ae79c901eb Changed MeshPhongMaterial perPixel parameter default to true. 13 éve
MD2CharacterComplex.js ae79c901eb Changed MeshPhongMaterial perPixel parameter default to true. 13 éve
MarchingCubes.js cdfc4f3b8a Implemented Object.create( *.prototype ) pattern as per discussion in #2080. 13 éve
Mirror.js 90ab0b70bf Polyfill for Math.sign(). 11 éve
Ocean.js 8eeb0d5bbd Examples improvements. 11 éve
Octree.js f46a2b841e Removed face.centroid and geometry.computeCentroids() 11 éve
PRNG.js 041054283a Messing with a new terrain generator demo. 14 éve
ParametricGeometries.js 6660e155d5 More Closure compile warnings / errors fixing in examples/js. 13 éve
ShaderDeferred.js 060b294a12 WebGLDeferredRenderer: added tonemapping. 12 éve
ShaderGodRays.js 774fa4ae04 Added workaround for ANGLE bug in godrays example. 13 éve
ShaderSkin.js 04ce05d49c unifying shader names. 11 éve
ShaderTerrain.js 04ce05d49c unifying shader names. 11 éve
ShaderToon.js 36d2494d59 Renamed nWorld => worldNormal in shaders. 13 éve
SimplexNoise.js 9ad6e5445e fixes for dot operations in SimplexNoise. #1993 13 éve
SimulationRenderer.js cf6d41b320 Better for loop for SimulationRenderer 11 éve
SkyShader.js 55dd8add1e Initial import of Preetham Sky Shader and Example 11 éve
Sparks.js b062fee866 Removed Vector* add() to addVectors() and addSelf() to add(). Same with sub, cross, min, max, lerp... Renamed Matrix* and Quaternion multiply() to multiplyMatrices(), multiplyQuaternions() and multiplySelf() to multiply(). See #2860. 12 éve
TypedArrayUtils.js 21322b785f Added performance improvement ideas 11 éve
UCSCharacter.js 953931d101 Fix a small problem in UCSCharacter 11 éve
WaterShader.js 82358f2b21 Fixed Mirror and WaterShader. Thanks @erichlof! 11 éve