Pierre Lepers 15d308d882 pvr format - add pvr v3 support - fixed wrong parsing order for faces -> mipmaps in cubemaps 11 lat temu
..
cameras e45d64636d Moved CombinedCamera out of build. 11 lat temu
controls 793e335d18 Merge remote-tracking branch 'upstream/dev' into adsk-dev 11 lat temu
crossfade a01e7c0bed Updated examples that rely on GeometryUtils.merge. 11 lat temu
curves 40cec1eb64 Moving NURBS code to /examples/js/curves for now. 12 lat temu
effects fc73dbca5a OculusRiftEffect: Added DK2 configuration. 11 lat temu
exporters f8ecbb150e Moved *Exporter code to the objects themselves. See #4621. 11 lat temu
geometries 9f69cbc3ac Decals: Code clean up. 11 lat temu
libs 3a0a43137d PnlTri.js Rev. 2.0: handles vertices and edges on other edges; faster & smaller too 11 lat temu
loaders 15d308d882 pvr format - add pvr v3 support - fixed wrong parsing order for faces -> mipmaps in cubemaps 11 lat temu
math f4ce69bc98 Updated examples with API changes. 11 lat temu
modifiers f46a2b841e Removed face.centroid and geometry.computeCentroids() 11 lat temu
postprocessing 68269fb45e Examples clean up. 11 lat temu
renderers 9dee6be6e5 Removed WebGLRenderer3. 11 lat temu
shaders 3b8906d286 FXAAShader: Removed unused varying. 11 lat temu
utils d5c57ee8f9 Moved BufferGeometryUtils.fromGeometry to BufferGeometry. See #4835. 11 lat temu
wip fce86cbbda Added PlaneBufferGeometry. 11 lat temu
AudioObject.js bb31515d6b Vector3.get*FromMatrix() -> Vector3.setFromMatrix*() 11 lat temu
BlendCharacter.js aff4c1c2a1 This commit improves the flexibility of the animation system by allowing any 11 lat temu
BlendCharacterGui.js 4b456f8852 SkeletonHelper: Properly set matrixWorld transform. Also added skeleton toggles in animation examples. 11 lat temu
Car.js eecc8f7c5c Moved BufferGeometryUtils and UvsUtils to examples/js/utils. See #4835. 11 lat temu
Cloth.js db6a79a730 Fixed some more sub(a,b) to subVectors(a,b). 12 lat temu
CurveExtras.js 6660e155d5 More Closure compile warnings / errors fixing in examples/js. 13 lat temu
Detector.js d7b445d0de browserify Detector.js 11 lat temu
ImprovedNoise.js 2a8abb5531 Implemented gero3 Rectangle optimisations. 14 lat temu
MD2Character.js ae79c901eb Changed MeshPhongMaterial perPixel parameter default to true. 12 lat temu
MD2CharacterComplex.js ae79c901eb Changed MeshPhongMaterial perPixel parameter default to true. 12 lat temu
MarchingCubes.js cdfc4f3b8a Implemented Object.create( *.prototype ) pattern as per discussion in #2080. 13 lat temu
Mirror.js 90ab0b70bf Polyfill for Math.sign(). 11 lat temu
Ocean.js 8eeb0d5bbd Examples improvements. 11 lat temu
Octree.js f46a2b841e Removed face.centroid and geometry.computeCentroids() 11 lat temu
PRNG.js 041054283a Messing with a new terrain generator demo. 14 lat temu
ParametricGeometries.js 6660e155d5 More Closure compile warnings / errors fixing in examples/js. 13 lat temu
ShaderDeferred.js 060b294a12 WebGLDeferredRenderer: added tonemapping. 12 lat temu
ShaderGodRays.js 774fa4ae04 Added workaround for ANGLE bug in godrays example. 13 lat temu
ShaderSkin.js 04ce05d49c unifying shader names. 11 lat temu
ShaderTerrain.js 04ce05d49c unifying shader names. 11 lat temu
ShaderToon.js 36d2494d59 Renamed nWorld => worldNormal in shaders. 12 lat temu
SimplexNoise.js 9ad6e5445e fixes for dot operations in SimplexNoise. #1993 13 lat temu
SimulationRenderer.js cf6d41b320 Better for loop for SimulationRenderer 11 lat temu
SkyShader.js 55dd8add1e Initial import of Preetham Sky Shader and Example 11 lat temu
Sparks.js b062fee866 Removed Vector* add() to addVectors() and addSelf() to add(). Same with sub, cross, min, max, lerp... Renamed Matrix* and Quaternion multiply() to multiplyMatrices(), multiplyQuaternions() and multiplySelf() to multiply(). See #2860. 12 lat temu
TypedArrayUtils.js 21322b785f Added performance improvement ideas 11 lat temu
UCSCharacter.js 953931d101 Fix a small problem in UCSCharacter 11 lat temu
WaterShader.js 82358f2b21 Fixed Mirror and WaterShader. Thanks @erichlof! 11 lat temu