Mu Daosheng 745502aff3 Add ambient color for palette 11 years ago
..
cameras e45d64636d Moved CombinedCamera out of build. 11 years ago
controls 93602b0d1a Simplified DeviceOrientationControls a bit more. 11 years ago
crossfade a01e7c0bed Updated examples that rely on GeometryUtils.merge. 11 years ago
curves 40cec1eb64 Moving NURBS code to /examples/js/curves for now. 12 years ago
effects 8ae554e014 Simpler StereoEffect. 11 years ago
exporters 255cded963 STLBinaryExporter 11 years ago
geometries 7f9c5af70a Merge branch 'hilbert-curves' of https://github.com/thorsummoner/three.js into dev 11 years ago
libs ae288b0d8c New example WebGl-Geometry-Text-2 uses new triangulation PnlTri.js V1.0 11 years ago
loaders 16f559cbf2 Removed unused var verticesCount from OBJMTLLoader.js 11 years ago
math f4ce69bc98 Updated examples with API changes. 11 years ago
modifiers f46a2b841e Removed face.centroid and geometry.computeCentroids() 11 years ago
postprocessing c7ffc51299 DigitalGlitch shader, and GlitchPostprocessing pass added 11 years ago
renderers 745502aff3 Add ambient color for palette 11 years ago
shaders 843eac0ca3 Merge branch 'technicolor_shader' of https://github.com/flimshaw/three.js into dev 11 years ago
utils d5c57ee8f9 Moved BufferGeometryUtils.fromGeometry to BufferGeometry. See #4835. 11 years ago
wip c67501322b Minor improvements. 11 years ago
AudioObject.js bb31515d6b Vector3.get*FromMatrix() -> Vector3.setFromMatrix*() 11 years ago
BlendCharacter.js 519df502a5 Fixed webgl_animation_skinning_blending example. 11 years ago
BlendCharacterGui.js 4b456f8852 SkeletonHelper: Properly set matrixWorld transform. Also added skeleton toggles in animation examples. 11 years ago
Car.js eecc8f7c5c Moved BufferGeometryUtils and UvsUtils to examples/js/utils. See #4835. 11 years ago
Cloth.js db6a79a730 Fixed some more sub(a,b) to subVectors(a,b). 12 years ago
CurveExtras.js 6660e155d5 More Closure compile warnings / errors fixing in examples/js. 13 years ago
Detector.js 58e46224b8 Fixed Detector code. See #3871. 12 years ago
ImprovedNoise.js 2a8abb5531 Implemented gero3 Rectangle optimisations. 14 years ago
MD2Character.js ae79c901eb Changed MeshPhongMaterial perPixel parameter default to true. 12 years ago
MD2CharacterComplex.js ae79c901eb Changed MeshPhongMaterial perPixel parameter default to true. 12 years ago
MarchingCubes.js cdfc4f3b8a Implemented Object.create( *.prototype ) pattern as per discussion in #2080. 13 years ago
Mirror.js 82358f2b21 Fixed Mirror and WaterShader. Thanks @erichlof! 11 years ago
Ocean.js cc80f2c9ee Ocean2: Yet more clean up. 11 years ago
Octree.js f46a2b841e Removed face.centroid and geometry.computeCentroids() 11 years ago
PRNG.js 041054283a Messing with a new terrain generator demo. 14 years ago
ParametricGeometries.js 6660e155d5 More Closure compile warnings / errors fixing in examples/js. 13 years ago
ShaderDeferred.js 060b294a12 WebGLDeferredRenderer: added tonemapping. 12 years ago
ShaderGodRays.js 774fa4ae04 Added workaround for ANGLE bug in godrays example. 12 years ago
ShaderSkin.js 04ce05d49c unifying shader names. 11 years ago
ShaderTerrain.js 04ce05d49c unifying shader names. 11 years ago
ShaderToon.js 36d2494d59 Renamed nWorld => worldNormal in shaders. 12 years ago
SimplexNoise.js 9ad6e5445e fixes for dot operations in SimplexNoise. #1993 13 years ago
SimulationRenderer.js cf6d41b320 Better for loop for SimulationRenderer 11 years ago
SkyShader.js 55dd8add1e Initial import of Preetham Sky Shader and Example 11 years ago
Sparks.js b062fee866 Removed Vector* add() to addVectors() and addSelf() to add(). Same with sub, cross, min, max, lerp... Renamed Matrix* and Quaternion multiply() to multiplyMatrices(), multiplyQuaternions() and multiplySelf() to multiply(). See #2860. 12 years ago
TypedArrayUtils.js 21322b785f Added performance improvement ideas 11 years ago
UCSCharacter.js 006625d3aa Removed irrelevant code. 11 years ago
WaterShader.js 82358f2b21 Fixed Mirror and WaterShader. Thanks @erichlof! 11 years ago