Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Mr.doob a40606298d Fixed example that relied on redefining mesh.scale. 11 سال پیش
build 23ea09da8a Updated builds. 11 سال پیش
docs 48ba9ebf0d Update Euler.html 11 سال پیش
editor 97dfbbae0b Editor: Set range to CircleGeometry. 11 سال پیش
examples a40606298d Fixed example that relied on redefining mesh.scale. 11 سال پیش
src bd1e4dbb7e Updating minecraft example to the new geometries. 11 سال پیش
test 9582770323 Merge branch 'vector-methods' of https://github.com/twhittock/three.js into dev 11 سال پیش
utils 3dfeb8a74c BufferGeometryManipulator to GeometryEditor. 11 سال پیش
.gitignore fb5617d910 initial implementation of three and three-math npm module creation code. 12 سال پیش
CONTRIBUTING.md 4f903eab24 CONTRIBUTING: Smaller font size for message. 11 سال پیش
LICENSE 4857e75774 Update LICENSE 11 سال پیش
README.md 75de3f1803 Updated README with BoxGeometry. 11 سال پیش
bower.json 731f39827d bower.json should not be excluded from the package 11 سال پیش

README.md

three.js

JavaScript 3D library

The aim of the project is to create a lightweight 3D library with a very low level of complexity — in other words, for dummies. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationMigratingHelp

Usage

Download the minified library and include it in your html. Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, then creates a camera, adds the camera and cube to the scene, creates a <canvas> renderer and adds its viewport in the document.body element.

<script>

	var camera, scene, renderer;
	var geometry, material, mesh;

	init();
	animate();

	function init() {

		camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
		camera.position.z = 1000;

		scene = new THREE.Scene();

		geometry = new THREE.BoxGeometry( 200, 200, 200 );
		material = new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true } );

		mesh = new THREE.Mesh( geometry, material );
		scene.add( mesh );

		renderer = new THREE.CanvasRenderer();
		renderer.setSize( window.innerWidth, window.innerHeight );

		document.body.appendChild( renderer.domElement );

	}

	function animate() {

		// note: three.js includes requestAnimationFrame shim
		requestAnimationFrame( animate );

		mesh.rotation.x += 0.01;
		mesh.rotation.y += 0.02;

		renderer.render( scene, camera );

	}

</script>

If everything went well you should see this.

Change log

releases