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AdaptiveToneMappingPass.js
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beef09cceb
Examples: Simplify some render target setups. (#23669)
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%!s(int64=3) %!d(string=hai) anos |
AfterimagePass.js
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beef09cceb
Examples: Simplify some render target setups. (#23669)
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%!s(int64=3) %!d(string=hai) anos |
BloomPass.js
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1ba0eb4f57
BloomPass: Use custom combine shader. (#23667)
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%!s(int64=3) %!d(string=hai) anos |
BokehPass.js
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eadd35e44c
Examples: use import maps + polyfill (#23255)
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%!s(int64=3) %!d(string=hai) anos |
ClearPass.js
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eadd35e44c
Examples: use import maps + polyfill (#23255)
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%!s(int64=3) %!d(string=hai) anos |
CubeTexturePass.js
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eadd35e44c
Examples: use import maps + polyfill (#23255)
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%!s(int64=3) %!d(string=hai) anos |
DotScreenPass.js
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4113912892
Examples: Clean up. (#23426)
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%!s(int64=3) %!d(string=hai) anos |
EffectComposer.js
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beef09cceb
Examples: Simplify some render target setups. (#23669)
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%!s(int64=3) %!d(string=hai) anos |
FilmPass.js
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eadd35e44c
Examples: use import maps + polyfill (#23255)
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%!s(int64=3) %!d(string=hai) anos |
GlitchPass.js
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eadd35e44c
Examples: use import maps + polyfill (#23255)
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%!s(int64=3) %!d(string=hai) anos |
HalftonePass.js
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eadd35e44c
Examples: use import maps + polyfill (#23255)
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%!s(int64=3) %!d(string=hai) anos |
LUTPass.js
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f9cd9cab03
Add new render target types for 3D and array textures. (#23498)
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%!s(int64=3) %!d(string=hai) anos |
MaskPass.js
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78b639efb1
Examples: Clean up. (#22832)
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%!s(int64=3) %!d(string=hai) anos |
OutlinePass.js
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beef09cceb
Examples: Simplify some render target setups. (#23669)
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%!s(int64=3) %!d(string=hai) anos |
Pass.js
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eadd35e44c
Examples: use import maps + polyfill (#23255)
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%!s(int64=3) %!d(string=hai) anos |
RenderPass.js
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eadd35e44c
Examples: use import maps + polyfill (#23255)
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%!s(int64=3) %!d(string=hai) anos |
SAOPass.js
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beef09cceb
Examples: Simplify some render target setups. (#23669)
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%!s(int64=3) %!d(string=hai) anos |
SMAAPass.js
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eadd35e44c
Examples: use import maps + polyfill (#23255)
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%!s(int64=3) %!d(string=hai) anos |
SSAARenderPass.js
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8904a38567
Examples: Fix opacity in copy and blend shaders. (#23671)
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%!s(int64=3) %!d(string=hai) anos |
SSAOPass.js
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eadd35e44c
Examples: use import maps + polyfill (#23255)
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%!s(int64=3) %!d(string=hai) anos |
SSRPass.js
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beef09cceb
Examples: Simplify some render target setups. (#23669)
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%!s(int64=3) %!d(string=hai) anos |
SavePass.js
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eadd35e44c
Examples: use import maps + polyfill (#23255)
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%!s(int64=3) %!d(string=hai) anos |
ShaderPass.js
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eadd35e44c
Examples: use import maps + polyfill (#23255)
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%!s(int64=3) %!d(string=hai) anos |
TAARenderPass.js
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61393d8d6c
More clean up. (#23410)
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%!s(int64=3) %!d(string=hai) anos |
TexturePass.js
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eadd35e44c
Examples: use import maps + polyfill (#23255)
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%!s(int64=3) %!d(string=hai) anos |
UnrealBloomPass.js
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f42aad6ff6
Removes dirtTexture from UnrealBloomPass (#23954)
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%!s(int64=3) %!d(string=hai) anos |