Mr.doob adb27e0c66 Renamed *Geometry2 to *TypedGeometry vor 11 Jahren
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controls f8a8d4177d Fixed TransformControls. vor 11 Jahren
crossfade a01e7c0bed Updated examples that rely on GeometryUtils.merge. vor 11 Jahren
curves 40cec1eb64 Moving NURBS code to /examples/js/curves for now. vor 12 Jahren
effects e1bf2be936 Changed ParallaxBarrier to use rows as it seems to be more common. Fixes #4077. vor 11 Jahren
exporters adb27e0c66 Renamed *Geometry2 to *TypedGeometry vor 11 Jahren
geometries 7f9c5af70a Merge branch 'hilbert-curves' of https://github.com/thorsummoner/three.js into dev vor 11 Jahren
libs 7103cf69d7 USC example clean up. vor 11 Jahren
loaders adb27e0c66 Renamed *Geometry2 to *TypedGeometry vor 11 Jahren
math 25b65d3a97 added example and documentation vor 11 Jahren
modifiers f46a2b841e Removed face.centroid and geometry.computeCentroids() vor 11 Jahren
postprocessing 15c0f435ec Fixed BokehPass. vor 11 Jahren
renderers fca5866e28 SVGRenderer: Reverted lost changes and using getStyle() instead. vor 11 Jahren
shaders 00d1bd2792 Simplified SSAOShader. vor 11 Jahren
wip adb27e0c66 Renamed *Geometry2 to *TypedGeometry vor 11 Jahren
AudioObject.js bb31515d6b Vector3.get*FromMatrix() -> Vector3.setFromMatrix*() vor 11 Jahren
BlendCharacter.js 4b456f8852 SkeletonHelper: Properly set matrixWorld transform. Also added skeleton toggles in animation examples. vor 11 Jahren
BlendCharacterGui.js 4b456f8852 SkeletonHelper: Properly set matrixWorld transform. Also added skeleton toggles in animation examples. vor 11 Jahren
BufferGeometryUtils.js 145eecb836 BufferGeometryUtils: Minor code clean up. vor 11 Jahren
Car.js b062fee866 Removed Vector* add() to addVectors() and addSelf() to add(). Same with sub, cross, min, max, lerp... Renamed Matrix* and Quaternion multiply() to multiplyMatrices(), multiplyQuaternions() and multiplySelf() to multiply(). See #2860. vor 12 Jahren
Cloth.js db6a79a730 Fixed some more sub(a,b) to subVectors(a,b). vor 12 Jahren
CurveExtras.js 6660e155d5 More Closure compile warnings / errors fixing in examples/js. vor 13 Jahren
Detector.js 58e46224b8 Fixed Detector code. See #3871. vor 12 Jahren
ImprovedNoise.js 2a8abb5531 Implemented gero3 Rectangle optimisations. vor 14 Jahren
MD2Character.js ae79c901eb Changed MeshPhongMaterial perPixel parameter default to true. vor 12 Jahren
MD2CharacterComplex.js ae79c901eb Changed MeshPhongMaterial perPixel parameter default to true. vor 12 Jahren
MarchingCubes.js cdfc4f3b8a Implemented Object.create( *.prototype ) pattern as per discussion in #2080. vor 13 Jahren
Mirror.js 82358f2b21 Fixed Mirror and WaterShader. Thanks @erichlof! vor 11 Jahren
Ocean.js cc80f2c9ee Ocean2: Yet more clean up. vor 11 Jahren
Octree.js f46a2b841e Removed face.centroid and geometry.computeCentroids() vor 11 Jahren
PRNG.js 041054283a Messing with a new terrain generator demo. vor 14 Jahren
ParametricGeometries.js 6660e155d5 More Closure compile warnings / errors fixing in examples/js. vor 13 Jahren
ShaderDeferred.js 060b294a12 WebGLDeferredRenderer: added tonemapping. vor 12 Jahren
ShaderGodRays.js 774fa4ae04 Added workaround for ANGLE bug in godrays example. vor 13 Jahren
ShaderSkin.js 04ce05d49c unifying shader names. vor 11 Jahren
ShaderTerrain.js 04ce05d49c unifying shader names. vor 11 Jahren
ShaderToon.js 36d2494d59 Renamed nWorld => worldNormal in shaders. vor 12 Jahren
SimplexNoise.js 9ad6e5445e fixes for dot operations in SimplexNoise. #1993 vor 13 Jahren
SimulationRenderer.js cf6d41b320 Better for loop for SimulationRenderer vor 11 Jahren
Sparks.js b062fee866 Removed Vector* add() to addVectors() and addSelf() to add(). Same with sub, cross, min, max, lerp... Renamed Matrix* and Quaternion multiply() to multiplyMatrices(), multiplyQuaternions() and multiplySelf() to multiply(). See #2860. vor 12 Jahren
TypedArrayUtils.js 21322b785f Added performance improvement ideas vor 11 Jahren
UCSCharacter.js 006625d3aa Removed irrelevant code. vor 11 Jahren
UVsUtils.js 602fcd0415 Added wrapping support and canvas size parameter to UVsDebug vor 12 Jahren
WaterShader.js 82358f2b21 Fixed Mirror and WaterShader. Thanks @erichlof! vor 11 Jahren