Mr.doob adb27e0c66 Renamed *Geometry2 to *TypedGeometry пре 11 година
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controls f8a8d4177d Fixed TransformControls. пре 11 година
crossfade a01e7c0bed Updated examples that rely on GeometryUtils.merge. пре 11 година
curves 40cec1eb64 Moving NURBS code to /examples/js/curves for now. пре 12 година
effects e1bf2be936 Changed ParallaxBarrier to use rows as it seems to be more common. Fixes #4077. пре 11 година
exporters adb27e0c66 Renamed *Geometry2 to *TypedGeometry пре 11 година
geometries 7f9c5af70a Merge branch 'hilbert-curves' of https://github.com/thorsummoner/three.js into dev пре 11 година
libs 7103cf69d7 USC example clean up. пре 11 година
loaders adb27e0c66 Renamed *Geometry2 to *TypedGeometry пре 11 година
math 25b65d3a97 added example and documentation пре 11 година
modifiers f46a2b841e Removed face.centroid and geometry.computeCentroids() пре 11 година
postprocessing 15c0f435ec Fixed BokehPass. пре 11 година
renderers fca5866e28 SVGRenderer: Reverted lost changes and using getStyle() instead. пре 11 година
shaders 00d1bd2792 Simplified SSAOShader. пре 11 година
wip adb27e0c66 Renamed *Geometry2 to *TypedGeometry пре 11 година
AudioObject.js bb31515d6b Vector3.get*FromMatrix() -> Vector3.setFromMatrix*() пре 11 година
BlendCharacter.js 4b456f8852 SkeletonHelper: Properly set matrixWorld transform. Also added skeleton toggles in animation examples. пре 11 година
BlendCharacterGui.js 4b456f8852 SkeletonHelper: Properly set matrixWorld transform. Also added skeleton toggles in animation examples. пре 11 година
BufferGeometryUtils.js 145eecb836 BufferGeometryUtils: Minor code clean up. пре 11 година
Car.js b062fee866 Removed Vector* add() to addVectors() and addSelf() to add(). Same with sub, cross, min, max, lerp... Renamed Matrix* and Quaternion multiply() to multiplyMatrices(), multiplyQuaternions() and multiplySelf() to multiply(). See #2860. пре 12 година
Cloth.js db6a79a730 Fixed some more sub(a,b) to subVectors(a,b). пре 12 година
CurveExtras.js 6660e155d5 More Closure compile warnings / errors fixing in examples/js. пре 13 година
Detector.js 58e46224b8 Fixed Detector code. See #3871. пре 12 година
ImprovedNoise.js 2a8abb5531 Implemented gero3 Rectangle optimisations. пре 14 година
MD2Character.js ae79c901eb Changed MeshPhongMaterial perPixel parameter default to true. пре 12 година
MD2CharacterComplex.js ae79c901eb Changed MeshPhongMaterial perPixel parameter default to true. пре 12 година
MarchingCubes.js cdfc4f3b8a Implemented Object.create( *.prototype ) pattern as per discussion in #2080. пре 13 година
Mirror.js 82358f2b21 Fixed Mirror and WaterShader. Thanks @erichlof! пре 11 година
Ocean.js cc80f2c9ee Ocean2: Yet more clean up. пре 11 година
Octree.js f46a2b841e Removed face.centroid and geometry.computeCentroids() пре 11 година
PRNG.js 041054283a Messing with a new terrain generator demo. пре 14 година
ParametricGeometries.js 6660e155d5 More Closure compile warnings / errors fixing in examples/js. пре 13 година
ShaderDeferred.js 060b294a12 WebGLDeferredRenderer: added tonemapping. пре 12 година
ShaderGodRays.js 774fa4ae04 Added workaround for ANGLE bug in godrays example. пре 13 година
ShaderSkin.js 04ce05d49c unifying shader names. пре 11 година
ShaderTerrain.js 04ce05d49c unifying shader names. пре 11 година
ShaderToon.js 36d2494d59 Renamed nWorld => worldNormal in shaders. пре 12 година
SimplexNoise.js 9ad6e5445e fixes for dot operations in SimplexNoise. #1993 пре 13 година
SimulationRenderer.js cf6d41b320 Better for loop for SimulationRenderer пре 11 година
Sparks.js b062fee866 Removed Vector* add() to addVectors() and addSelf() to add(). Same with sub, cross, min, max, lerp... Renamed Matrix* and Quaternion multiply() to multiplyMatrices(), multiplyQuaternions() and multiplySelf() to multiply(). See #2860. пре 12 година
TypedArrayUtils.js 21322b785f Added performance improvement ideas пре 11 година
UCSCharacter.js 006625d3aa Removed irrelevant code. пре 11 година
UVsUtils.js 602fcd0415 Added wrapping support and canvas size parameter to UVsDebug пре 12 година
WaterShader.js 82358f2b21 Fixed Mirror and WaterShader. Thanks @erichlof! пре 11 година