#sdl #gamedev #windowing #opengl #vulkan #framework #abstraction #game #engine #game-engine

SDL Wiki Bot 2ed1c35ca6 Sync SDL3 wiki -> header vor 12 Stunden
.github e6d200e51c ci+n3ds: avoid apt-get package manager vor 19 Stunden
VisualC 18eeaea054 Implement SInput Device Support (#13343) vor 1 Woche
VisualC-GDK 18eeaea054 Implement SInput Device Support (#13343) vor 1 Woche
Xcode 18eeaea054 Implement SInput Device Support (#13343) vor 1 Woche
android-project b8e055ce64 use SDL style - else on same line as closing brace vor 2 Monaten
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.clang-format 717f297849 Add 'wl_list_for_each_safe' to the clang-format macro list vor 1 Jahr
.clang-tidy 778e8185cd Fix size of memcpy in SDL_AudioDeviceFormatChangedAlreadyLocked vor 2 Jahren
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Android.mk 35c03774f3 [SDL3] Adding input and FFB support for Logitech G29(PS3) on hidapi (#11598) vor 4 Monaten
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README.md 5f4696ce63 Updating documentation for the 3.2.0 release vor 6 Monaten
WhatsNew.txt fe9bdcf508 Added SDL_HINT_VIDEO_X11_EXTERNAL_WINDOW_INPUT vor 4 Monaten

README.md

Simple DirectMedia Layer (SDL for short) is a cross-platform library designed to make it easy to write multi-media software, such as games and emulators.

You can find the latest release and additional information at: https://www.libsdl.org/

Installation instructions and a quick introduction is available in INSTALL.md

This library is distributed under the terms of the zlib license, available in LICENSE.txt.

Enjoy!

Sam Lantinga ([email protected])