#sdl #gamedev #windowing #opengl #vulkan #framework #abstraction #game #engine #game-engine

Ryan C. Gordon 1c784c453d cmake: Report enabled subsystem backends in a compact form. (#13926) 2 hours ago
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VisualC f2d2cd8152 fix: Blending rendering anomaly when using the software renderer with SDL_WINDOW_TRANSPARENT on Windows. (#13866) 1 week ago
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.clang-format 717f297849 Add 'wl_list_for_each_safe' to the clang-format macro list 1 year ago
.clang-tidy 778e8185cd Fix size of memcpy in SDL_AudioDeviceFormatChangedAlreadyLocked 2 years ago
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LICENSE.txt f2074d7af3 Updated copyright for 2025 8 months ago
README.md 5f4696ce63 Updating documentation for the 3.2.0 release 7 months ago
WhatsNew.txt fe9bdcf508 Added SDL_HINT_VIDEO_X11_EXTERNAL_WINDOW_INPUT 6 months ago

README.md

Simple DirectMedia Layer (SDL for short) is a cross-platform library designed to make it easy to write multi-media software, such as games and emulators.

You can find the latest release and additional information at: https://www.libsdl.org/

Installation instructions and a quick introduction is available in INSTALL.md

This library is distributed under the terms of the zlib license, available in LICENSE.txt.

Enjoy!

Sam Lantinga ([email protected])