Kim Kulling
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1191d03405
Update license info.
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před 10 roky |
Richard
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83de707587
Refactor: Expand tabs to 4 spaces
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před 10 roky |
Richard
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a96a595a7a
Refactor: Trim trailing whitespace
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před 10 roky |
Kim Kulling
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2bfc353fde
License info: update year info.
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před 10 roky |
abma
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bf4913b5c9
remove AssimpPCH.h: fixes #534
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před 10 roky |
abma
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6c5f9ecb06
fix most warnings with -pendantic
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před 11 roky |
abma
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56ddb4f4af
fix some compile warnings:
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před 11 roky |
Kim Kulling
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5d861a8250
bugfix:
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před 11 roky |
EdgarsT
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8549e4b1b1
fixed OgreImporter compilation error with boost scoped_ptr
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před 11 roky |
Jonne Nauha
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43e620e04a
OgreImporter: Fix UV flip for binary meshes. Fix exception XML parsing when positions are declared in a previous vertex buffer than the currentl parsed one (that has eg. UVs). Remove debug prints from material parser.
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před 11 roky |
Jonne Nauha
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1129ae5a6e
OgreImporter: Implement binary skeleton serialization. Fix bone/animation matrix stuff to be simpler (aka read as Quats to internal structures). Cleanup code for pull request.
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před 11 roky |
Jonne Nauha
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cf9b705829
OgreImporter: Move skeleton functions to the end of file (after mesh functions). Put all constant to same place in the file. Implement support for 'animationlinks' (skipped) and bone 'scale' (read to Bone but not utilized atm).
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před 11 roky |
Jonne Nauha
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0b937c5a4b
OgreImporter: Proper rewrite of the XML parser to OgreXmlSerializer. Now more robust for XML sources, previously had hardcoded expectations on the child node ordering. Implement common Skeleton class for both binary and xml serialization. Implement shared IVertexData with proper bone assignment to Assimp bone weights functionality.
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před 11 roky |
Jonne Nauha
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75598f69b7
OgreImporter: Format code and move commented verbose debug logging behind internal OGRE_BINARY_SERIALIZER_DEBUG. Thow deadly importer error on clear invlid mesh file errors.
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před 11 roky |
Jonne Nauha
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4b16b182be
OgreImporter: Implement Ogre binary mesh support (.mesh). All Ogre3D SDK media samples tested to work. Assimp repo does not yet have binary versions of Ogre meshes.
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před 11 roky |