kimkulling
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b6f29bf54f
Add usage of log macros, next files.
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7 yıl önce |
Kim Kulling
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b049933d2f
update license dates.
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8 yıl önce |
BuildTools
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66171de915
Successful lib build, unit testing still WIP
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8 yıl önce |
Kim Kulling
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a2b8d66a86
Update license info.
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8 yıl önce |
Jared Mulconry
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4a63f1759c
Fixed build warnings on MSVC14 x64 in the Ogre format sources.
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9 yıl önce |
Kim Kulling
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7207e5117c
Use new include bracktes.
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9 yıl önce |
Turo Lamminen
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32e4dd0bd1
Ogre: Use C++11 range-based for loop
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9 yıl önce |
Kim Kulling
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7468ca5c35
VS2015-code analysis: fix finding ( index var type too small ).
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9 yıl önce |
Kim Kulling
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1191d03405
Update license info.
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10 yıl önce |
Richard
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83de707587
Refactor: Expand tabs to 4 spaces
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10 yıl önce |
Richard
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a96a595a7a
Refactor: Trim trailing whitespace
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10 yıl önce |
Kim Kulling
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2bfc353fde
License info: update year info.
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10 yıl önce |
abma
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bf4913b5c9
remove AssimpPCH.h: fixes #534
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10 yıl önce |
abma
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6c5f9ecb06
fix most warnings with -pendantic
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11 yıl önce |
abma
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56ddb4f4af
fix some compile warnings:
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11 yıl önce |
Kim Kulling
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5d861a8250
bugfix:
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11 yıl önce |
EdgarsT
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8549e4b1b1
fixed OgreImporter compilation error with boost scoped_ptr
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11 yıl önce |
Jonne Nauha
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43e620e04a
OgreImporter: Fix UV flip for binary meshes. Fix exception XML parsing when positions are declared in a previous vertex buffer than the currentl parsed one (that has eg. UVs). Remove debug prints from material parser.
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11 yıl önce |
Jonne Nauha
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1129ae5a6e
OgreImporter: Implement binary skeleton serialization. Fix bone/animation matrix stuff to be simpler (aka read as Quats to internal structures). Cleanup code for pull request.
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11 yıl önce |
Jonne Nauha
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cf9b705829
OgreImporter: Move skeleton functions to the end of file (after mesh functions). Put all constant to same place in the file. Implement support for 'animationlinks' (skipped) and bone 'scale' (read to Bone but not utilized atm).
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11 yıl önce |
Jonne Nauha
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0b937c5a4b
OgreImporter: Proper rewrite of the XML parser to OgreXmlSerializer. Now more robust for XML sources, previously had hardcoded expectations on the child node ordering. Implement common Skeleton class for both binary and xml serialization. Implement shared IVertexData with proper bone assignment to Assimp bone weights functionality.
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11 yıl önce |
Jonne Nauha
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75598f69b7
OgreImporter: Format code and move commented verbose debug logging behind internal OGRE_BINARY_SERIALIZER_DEBUG. Thow deadly importer error on clear invlid mesh file errors.
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11 yıl önce |
Jonne Nauha
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4b16b182be
OgreImporter: Implement Ogre binary mesh support (.mesh). All Ogre3D SDK media samples tested to work. Assimp repo does not yet have binary versions of Ogre meshes.
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11 yıl önce |