aramis_acg
|
261f49c468
Add mName member to aiMesh.
|
15 jaren geleden |
aramis_acg
|
0d3490c00c
Fix: scene validation forgets to validate aiScene::mTextures.
|
15 jaren geleden |
aramis_acg
|
7cea2eb497
Change date in license header to 2006-2010. This involves updating quite a few files, sorry.
|
16 jaren geleden |
aramis_acg
|
762a7df46a
Revamp exception handling. ImportErrorException renamed to DeadlyImportError to avoid silent regressions. Exceptions now thrown by value, and caught by reference. Put guards in all C++ and C API functions to avoid unwanted exception propagation across module and language boundaries.
|
16 jaren geleden |
aramis_acg
|
28d4287934
Add preliminary animation support to MS3D. Very much WIP. Animations involving translation keys only are fine, rotations are messed up.
|
16 jaren geleden |
aramis_acg
|
46d56ff619
Change string validation to suit the new binary layout.
|
16 jaren geleden |
aramis_acg
|
07a5daa799
Fix validation of string material properties in the aiProcess_ValidateDataStructure process.
|
16 jaren geleden |
aramis_acg
|
17326515d4
Get rid of warnings on GCC4.4 with -wall
|
16 jaren geleden |
aramis_acg
|
1fd3cfd311
MSVC: Add noreturn attribute to aiAssert and ValidateDSProcess::ReportError. This reduces warnings in VS2010's static code analysis tool. Thanks to Chris Maiwald for the patch.
|
16 jaren geleden |
ulfjorensen
|
185c30c85b
Bugfix: moved ai_assert condition evaluation out of the assert function to avoid constructing two expensive strings on every single call.
|
16 jaren geleden |
kimmi
|
713d4e4b4e
BUGFIX: Fix compiler warning: variable not referenced.
|
16 jaren geleden |
aramis_acg
|
de50bb915b
MD5
|
17 jaren geleden |
aramis_acg
|
4bbc03332b
General
|
17 jaren geleden |
aramis_acg
|
abe2d4834e
MD3
|
17 jaren geleden |
aramis_acg
|
03fcec7fe3
Removed direct STL dependency from the Assimp interface, should hopefully avoid problems with binary incompatible STLs. Some API changes, e.g. in the logger.
|
17 jaren geleden |
aramis_acg
|
39bfb7608b
Optimized triangulation algorithm. Must more faster now.
|
17 jaren geleden |
aramis_acg
|
e48d1a4e5a
Tracker ID [2485593], patch by John Connors for better Linux/Scons support.
|
17 jaren geleden |
aramis_acg
|
be864ce4a0
Added support for cones and cylinders to NFF (the code to generate these primitives is hosted in StandardShapes.cpp).
|
17 jaren geleden |
aramis_acg
|
9fc698bb2f
Fixed a bug in the validation step - animation channels weren't validated correctly in every case.
|
17 jaren geleden |
aramis_acg
|
fd9e6edc19
Further work on the IRR, AC, LWS loaders. Further work on the - still unfinished - OptimizeGraph step. SceneCombiner works now properly in all cases I tested yet.
|
17 jaren geleden |
aramis_acg
|
32342857d8
ASE and 3DS cleanup - face ordering improved.
|
17 jaren geleden |
aramis_acg
|
f7aa836330
ASE: Added WIP support for *SMOOTHSKINMESH elements in ASE/ASC files. Fixes in the ASE loader. Fixed animation parsing. Temporary implementation of target lights and cameras, including animations.
|
17 jaren geleden |
aramis_acg
|
daae32d62f
- Fixed a bug in FindInvalidData causing some animation channels to be lost
|
17 jaren geleden |
aramis_acg
|
383a614931
Fixed some minor issues in the AC loader. However, it still crashes with large and complicated models. Line handling is complete.
|
17 jaren geleden |
aramis_acg
|
2da2835b29
Fixed bug in the AC loader causing lines to load incorrectly. Seems to work now.
|
17 jaren geleden |
aramis_acg
|
1db46c242f
Added temporary boost workaround - some assimp features work with reduced functionality in this case.
|
17 jaren geleden |
aramis_acg
|
927cd1cd46
Added support for point and line primitives.
|
17 jaren geleden |
ulfjorensen
|
8925813026
- renamed "bone" anims and associated structures to generic "node" anims. Breaking change, sorry for that.
|
17 jaren geleden |
aramis_acg
|
8991496cf5
Fixes for build with mingw (no warnings in 32 Bit build, even with -wall).
|
17 jaren geleden |
aramis_acg
|
f13edd8acf
Fixes from Andrew Galante for build with gcc4. LWOB materials finished, some research for LWO2. Unit tests are working again. Added makefile and project workspace for xcode3 (from Andrew, too).
|
17 jaren geleden |