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%!s(int64=4) %!d(string=hai) anos | |
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.. | ||
images | %!s(int64=5) %!d(string=hai) anos | |
screenshots | %!s(int64=5) %!d(string=hai) anos | |
README.md | %!s(int64=4) %!d(string=hai) anos | |
icon.png | %!s(int64=5) %!d(string=hai) anos | |
icon.png.import | %!s(int64=5) %!d(string=hai) anos | |
main.tscn | %!s(int64=5) %!d(string=hai) anos | |
preload.gd | %!s(int64=5) %!d(string=hai) anos | |
preload.tscn | %!s(int64=5) %!d(string=hai) anos | |
project.godot | %!s(int64=4) %!d(string=hai) anos | |
resource_queue.gd | %!s(int64=4) %!d(string=hai) anos |
This demo shows how you can organize background loading using multiple threads.
Language: GDScript
Renderer: GLES 2
Check out this demo on the asset library: https://godotengine.org/asset-library/asset/582
Official documentation - Using multiple threads