Histórico de Commits

Autor SHA1 Mensagem Data
  Thygrrr ae2bdfd44e Update spatial_shader.rst há 1 ano atrás
  Matthew dfb7d7314e Merge pull request #7561 from Calinou/spatial-shader-light-color-pi-multiplier há 2 anos atrás
  Curry a86f24f098 Update spatial_shader.rst há 2 anos atrás
  Johan Aires Rastén d3f0ec6c3a Add SPECULAR_AMOUNT spatial light shader built-in há 2 anos atrás
  Johan 930ad1f77b Add LIGHT_IS_DIRECTIONAL built-in for spatial shaders (#7194) há 2 anos atrás
  Max Hilbrunner 628d4f94d2 Complete render modes list in shaders docs há 2 anos atrás
  Bastiaan Olij e36ef29eba Add descriptions of multiview build-ins and EYE_OFFSET to shader reference há 2 anos atrás
  Tom McLean 78b978c9bd Fix references to DEPTH_TEXTURE and SCREEN_TEXTURE (#7119) há 2 anos atrás
  Hugo Locurcio 96eb7d05ff Document SDFGI sharp reflections only working on opaque materials há 2 anos atrás
  Hugo Locurcio 9286f1b466 Remove references to removed GLES2 backend há 2 anos atrás
  Andreas Raddau 91d77a80fa Fixed description for fragment shader VIEW built-in há 2 anos atrás
  clayjohn 8bf41b6ef1 Document how to use screen space textures using uniform hints há 2 anos atrás
  Hugo Locurcio 513b1792c3 Clarify limitations of transparent materials in Spatial shaders há 2 anos atrás
  addmix b865eb2959 Fixed typo in spatial shader reference. há 2 anos atrás
  Nông Văn Tình f133c1ce64 Mention `DEPTH` must be set in all branches in Spatial shaders (#6429) há 2 anos atrás
  Patrick c298b8f494 Typo fix and add forgotten built-in for spatial shader docs há 2 anos atrás
  Morgan Harris 75060e93e7 Added VERTEX_ID, clarified CUSTOM# as inout (#6144) há 2 anos atrás
  Patrick Exner bb6e986321 Document new shader built-ins (node position, camera pos/dir) há 3 anos atrás
  luz paz 04f66dc5d0 Fix various typos há 3 anos atrás
  Patrick Exner e5f23eebf2 Examples of matrix input usage in Spatial Shaders há 3 anos atrás
  Hugo Locurcio e39311fa79 Link to transparency sorting limitations page in Spatial shaders (#5740) há 3 anos atrás
  Yuri Roubinsky 88a61d2642 Remove `SHADOW_ATTENUATION` spatial light shader built-in há 3 anos atrás
  nevarek b11c1b1f70 Update names of shader matrix built-ins in Advanced post-processing (#5713) há 3 anos atrás
  Yuri Roubinsky e48d11394d Rename several transform built-ins in shaders há 3 anos atrás
  Yuri Roubinsky 58bc70ff28 Few more fixes/enchancements to shaders há 3 anos atrás
  Yuri Roubinsky d69f94283b More fixes for shader built-ins 2 há 3 anos atrás
  Yuri Roubinsky 729648f135 More fixes for shader built-ins há 3 anos atrás
  Yuri Roubinsky 6c39f5c5c0 Fixes some shader built-ins (again) há 4 anos atrás
  Yuri Roubinsky 86a4f444fe Added shader built-in constants + fix formatting of table headers há 4 anos atrás
  Rémi Verschelde 044b6a74f8 Cleanup uses of double spaces between words or after punctuation há 4 anos atrás