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Set settings directory variable when loading settings fails

This makes export work when you are first running godot for your user.
est31 10 rokov pred
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1268e65aa5
1 zmenil súbory, kde vykonal 1 pridanie a 0 odobranie
  1. 1 0
      tools/editor/editor_settings.cpp

+ 1 - 0
tools/editor/editor_settings.cpp

@@ -264,6 +264,7 @@ void EditorSettings::create() {
 
 	singleton = Ref<EditorSettings>( memnew( EditorSettings ) );
 	singleton->config_file_path=config_file_path;
+	singleton->settings_path=config_path+"/"+config_dir;
 	singleton->_load_defaults();
 	singleton->scan_plugins();