فهرست منبع

Fix selecting root node before button released

In order to test if the button press is within the scene tree, the
Tree's coordinates should be used, not the SceneTreeEditor's.
Dan Nicholson 11 ماه پیش
والد
کامیت
b05aab4b33
1فایلهای تغییر یافته به همراه2 افزوده شده و 1 حذف شده
  1. 2 1
      editor/scene_tree_dock.cpp

+ 2 - 1
editor/scene_tree_dock.cpp

@@ -126,7 +126,8 @@ void SceneTreeDock::input(const Ref<InputEvent> &p_event) {
 	Ref<InputEventMouseButton> mb = p_event;
 
 	if (mb.is_valid() && (mb->get_button_index() == MouseButton::LEFT || mb->get_button_index() == MouseButton::RIGHT)) {
-		if (mb->is_pressed() && scene_tree->get_rect().has_point(scene_tree->get_local_mouse_position())) {
+		Tree *tree = scene_tree->get_scene_tree();
+		if (mb->is_pressed() && tree->get_rect().has_point(tree->get_local_mouse_position())) {
 			tree_clicked = true;
 		} else if (!mb->is_pressed()) {
 			tree_clicked = false;