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Fix selecting root node before button released

In order to test if the button press is within the scene tree, the
Tree's coordinates should be used, not the SceneTreeEditor's.
Dan Nicholson 11 månader sedan
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b05aab4b33
1 ändrade filer med 2 tillägg och 1 borttagningar
  1. 2 1
      editor/scene_tree_dock.cpp

+ 2 - 1
editor/scene_tree_dock.cpp

@@ -126,7 +126,8 @@ void SceneTreeDock::input(const Ref<InputEvent> &p_event) {
 	Ref<InputEventMouseButton> mb = p_event;
 
 	if (mb.is_valid() && (mb->get_button_index() == MouseButton::LEFT || mb->get_button_index() == MouseButton::RIGHT)) {
-		if (mb->is_pressed() && scene_tree->get_rect().has_point(scene_tree->get_local_mouse_position())) {
+		Tree *tree = scene_tree->get_scene_tree();
+		if (mb->is_pressed() && tree->get_rect().has_point(tree->get_local_mouse_position())) {
 			tree_clicked = true;
 		} else if (!mb->is_pressed()) {
 			tree_clicked = false;